Also good progress is being made on a third person camera mode. It's not ready quite yet but will be out soon, most likely in the next update.
Fixes:
- Expanded wall piece collision boxes to hopefully prevent animals from hopping over them in certain cases
- Fixed co-op client players not being able to use rafts properly in certain network conditions
- Fixed co-op client players not seeing plant growth properties and stats
- Fixed co-op client players not seeing decontamination stats for decontaminated food items
- Fixed crushed silver ore not being able to be used as a cooking ingredient
- Fixed multiplayer game revert and then immediate start showing a "corrupted save" due to the game trying to load the just-deleted saves instead of the new top-level save
- Adjusted when and how caves are loaded in memory to prevent cases of cloaked figures falling through and re-appearing on the terrain directly above the spot in the cave. Also added some failsafe code to move any above-ground cloaked figures back down into the cave
- Fixed realgar crystal creation point to be in front of the resource instead of being off to the side and potentially clipping through the cave wall
- Fixed co-op clients not seeing details when hovering over a building in the process of being upgraded
- Fixed leatherworking task description to better reflect completion criteria, ie. cut the tanned leather into pieces
- Fixed distant cave lighting weirdness related to the shadow rendering changes in the previous update
- Adjusted main menu news popup to longer block main menu in case of weird resolution on first game launch with two monitors
- Fixed translations for the wait for contact tasks
- Allowed rain water along with potable water for fungicide crafting recipe
- Fixed covered clay jar interactions so that it can be filled/emptied with a clay bowl in either hand
- Fixed item movement blocked in placed backpacks if an inventory holding item like a small leather bag was in the top-left spot in the bag
- Fixed lid removal from covered clay jar losing all stored items in certain cases instead of having the items moved to your inventory
- Fixed raw wolf meat cooking into boar meat
- Allowed jerky to be decontaminated
- Fixed item/stockpile placement starting and stopping instantly due to bad distance checking
- Fixed fungicide recipe not being locked before the relevant letter explains it
Balance:
- Reduced Blight cloud growth
- Increased chance of multiple mushroom growth after a growing cycle
- Reduced dehydration rate of all plants
- Increased most plant and herb generation in the world
- Pine cones are now contaminated like plants (sorry!)
Other changes:
- In-game news section no longer shows non-Steam community news
- Raft piloting isn't automatically ended when hitting the shore to prevent unintentional character movements in some cases
- Added CJK fallback fonts for players wanting to use those characters in game names and other places
- Allow collision with player character when placing items or buildings
- Increased fuel requirements for tinder/kindling to get round numbers of the required materials again after the increased fuel amounts from the previous update
Changed files in this update