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Update notes via Steam Community
We are excited to announce that we’ve entered the final phase of development for the game. We’re now polishing the last few details and handling translations. If all goes well, we aim to release the full version of the game, complete with all its features, in the coming weeks.

In the meantime, we’ve addressed several bugs and made improvements based on feedback from our playtesters, including:

  • Changed Signs to point directions better
  • Reworded some tutorial instructions to be clearer
  • Ores, Ingots and Workpieces will now glow
  • Steps will not appear in Progress Guide if corresponding stations are not unlocked
  • Reputation loss is no longer a thing for the Demo
  • Customers will now stand closer to the door
  • Customers will no longer stuck each other
  • Prevented getting orders that require locked stations
  • Blade cooldown will now appear in the progress guide
  • Weather audio is now adjustable in the settings
  • Pressing Escape will now exit you out of all menus
  • Tutorial now has a completed popup
  • Vise steps will now be visible on the progress guide
  • Resolution now appears correctly in the settings
  • Polished overall sound ambiance and SFXs
  • Added an additional state for blades (“Cooled Down”)
  • Fixed Game Saving issues
  • Fixed Spelling and Wording issues
  • Reworked Vise Minigame to wait for user input before starting
  • Added an ideal temperature range that narrows as user forges
  • Adjusted Bucket use on stations
  • Added Oil Barrel to Tutorial
  • Fixed Incorrect Sword positioning on anvil
  • Added animals to the forest


We’d like to thank you for your patience, dedication, and reports. Your support keeps us motivated to deliver the best possible experience for the community.

We hope to become the best BlackSmith game on Steam yet!
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