Major Changes
- Starting HP increased to 50000.
- Healing to full after combat is removed, it instead happens now after every raid.(every 5 map move)
- All numbers are changed and scaled higher (x100)
- You can now change your Boss Mechanics before every raid fight.
- Army Nodes have been added.
- Ulti Cards have been added.
Army Nodes
- We have added a new node type called Army Node. This node does not have any Hero units in it. It is basically a horde of fodder units attacking you.
Goal: Showcase aoe/cleave cards and interactions without having to deal with single targeting a Hero. Less stressful fight where players can learn/experiment with game mechanics.
Reward: Gain +100 attack permanently.
Goal: We are introducing new ways to increase your damage so tile interactions are not mandatory to reach high damage but instead a bonus way of dealing damage in base difficulty.
Ultimate Cards
- We are intruducing a new card type: Ultimate cards (ULTI). These are a "one time only use" cards that disappear from your deck completely after use. They are very strong cards that are there for you to use in case of emergency.
- Blue Flames: Deal 5000 damage. Single target
- Rejuvenation: Heal 5000.
There's currently 2 Ultimate cards:
Balance
- Fireball damage increase by 50%
- Firebreath damage increased by 25%
- Starting deck now has 1 more Firebreath card
- All enemy HP and attacks are revisited
- Smileman damage reduced by 50%. He now appears after layer 4 instead of 3 on map. He no longer appears in a raid fights.
- Green Menace now appear after layer 4 instead of 3 on map. He no longer appears in a raid fights.
- Reinforcements and Heroism are delayed for 2 turns. (was turn 8, now turn 10)
- Random events rewards have been scaled for new HP rules
- Bottled Life reworked:
Heal-> Deal 100 damage to Hero for each Lava tile when a new hand starts.
- Guiled Vanity reworked: Firebreath now
heal-> grants armor for total damage dealt.
- Petrified Dragon Bones reworked: Now works in Phase 2.
Heal 20-> Gain 30 Rage every turn.
- Inferno Blast: AP cost reduced from 12 to 8
- Fury: Now grants 30 rage if inhale. (was 20)
- Preparation: is now a rare card. AP cost reduced from 1 to 0
- Advanced Tactics: Damage increased from 2000 to 3000
Bugs
- Settings apply button fixed for widescreen support.
UI
- Tile tooltip explanations are fixed
- Missing sounds of some hero attacks have been added
- Added a new legend in map to show what icons mean.
- Added tooltips in claim rewards scene.
Language
- Fixed Ukranian language mistakes.
Fixed Russian language mistakes.
Changed files in this update