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Update notes via Steam Community
Greetings everyone,

We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:



v0.33.3

(October/07, 2024)

Vehicles

  • Gavril T-Series
    • Fixed cabover extended cab frame cab mounts not working correctly on the rear
    • Fixed cabover cape console warnings
    • Fixed exhaust attach nodes clipping with cape
    • Fixed wrong breaking behavior for conventional 8 inch exhaust stacks
    • Fixed wrong node groups on rear twin steer tires

  • Gavril MD-Series
    • Fixed wrong name of rear final drive in parts selector
    • Fixed extended cab exhaust Jbeam not fitting shape
    • Fixed wrong node position on square roll bar lights
    • Fixed chicken light positions
    • Renamed headlight bezel color and grille color slots for clarity
    • Fixed rear demountable rim wheels not breaking off correctly
    • Fixed tanker upfit not working in career if installed manually
    • Fixed stretcher getting stuck in rear wheels

  • Gavril D-Series
    • Fixed wrong node position on square roll bar lights
    • Fixed flatbed/dryvan upfit cargo load box attach beams
    • Fixed D10 cargo load box instability

  • Gavril H-Series
    • Fixed flatbed/dryvan upfit cargo load box attach beams
    • Fixed wrong spare tire height on most frame variants

  • Gavril Bluebuck
    • Fixed rear suspension having no wheels if added manually
    • Fixed rear differential having no final drive if added manually

  • Hirochi SBR4
    • Fixed license plate clipping on custom rear bumper

  • Cherrier FCV
    • Fixed floppy steering column
    • Fixed rear doors not breaking off correctly

  • Ibishu BX-Series
    • Fixed outdated name displayed in career
    • Fixed parcel shelf rigidifier collision
    • Fixed LED light bar Jbeam issues
    • Fixed Nomi GTT wing wobble caused by missing beams
    • Made V8 exhaust slots make sense
    • Made battery location depend also on the chosen engine
    • Fixed race shifter on stock interior clipping through hole
    • Fixed Track (M) configuration having no clutch pedal

  • ETK 800-Series
    • Fixed 270 speed limiter price typo
    • Fixed sedan trunk load name typo
    • Fixed way too big population on Knallhart config

  • ETK K-Series
    • Fixed 270 speed limiter price typo

  • ETK I-Series
    • Fixed drift steering instability with big rims combined with negative offset

  • Soliad Wendover
    • Fixed wrong exhaust on Junkhana config
    • Fixed hardcoded license plate text on Junkhana config
    • Fixed manual shifter console warnings
    • Fixed manual shifter not being available on police center console

  • Soliad Lansdale
    • Fixed wobbly trunk boxes

  • Burnside Special
    • Fixed speedo needle on chopped body

  • Ibishu Pigeon
    • Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use

  • Ibishu Covet
    • Fixed some lights breaking when they shouldn’t

  • SP Rockbasher
    • Fixed wrong rotation direction of front right CV joint

  • Simplified Traffic Vehicles
    • Fixed mismatched wheel on parked ETK 800
    • Adjusted LeGran wheel offset to closer match normal version
    • Improved stability of Ibishu BX-series rear end jbeam
    • Fixed Grand Marshal name spelling mistake
    • Improved UVs and material assignment on Ibishu BX-series
    • Fixed Lansdale foglight using wrong material
    • Tweaked taxi skins to closer match their normal counterpart’s shade of yellow
    • Improved windshield damage material
    • Improved cargobox texture quality

  • Props
    • Metal Ramp
      • Fixed missing config thumbnail

    • Large Tire
      • Converted thumbnails to jpg

    • Bales
      • Converted thumbnails to jpg



Levels

  • East Coast
    • Fixed grass popping from asphalt
    • Improved fuel station terrain

  • West Coast
    • Fixed different floating objects
    • Fixed billboard lod on drag strip
    • Fixed holes in island mesh
    • Fixed inconsistencies with toll sign text
    • Fixed terrain spikes
    • Fixed different navgraph decalroads
    • Fixed barriers in the police station parking entrance
    • Fixed island tunnel mesh overlapping with island terrain mesh
    • Fixed the render priority of some decalroads
    • Updated some parking spots position
    • Removed unused waypoints
    • General road art improvements in Spearleaf island

  • Italy
    • Fixed some floating trees
    • Fixed trees growing from pavement

  • Utah
    • Fixed AI jumping in canyon


Gameplay

  • Added a new Drag Timer UI App; Can be used in Freeroam or in missions
  • Added Pro Tree behaviour to the left lane of the drag strips for the Freeroam version of drag race
  • Fixed bugs regarding staging and lights system for Drag Race
  • Fixed a bug that caused crashes on random vehicle selection for Drag Race
  • Fixed Threshold stars from Drag Race Missions
  • Added new functionalities to the Drag Race Editor in the World Editor
  • Facilities
    • Fixed facilities not displaying trailers properly


AI & Traffic

  • Fixed traffic signals data on West Coast USA
    • Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"


Virtual Reality

  • Fixed the Options > Display > Virtual Reality > ‘Center’ UI button not working

Game Engine

  • Fixed Lua exception when getting the achievement “Kilometer knockoff”
  • Fixed UDP protocols (used to control motion sims and external dashboards) sometimes triggering an update twice
  • Fixed UDP protocols being provided a wrong dtSim when configured to an update rate which is lower than the current framerate




v0.33.2

(September/27, 2024)

Vehicles

  • Gavril MD-Series
    • Fixed reverse light flares
    • Increased the durability of single cab driveshaft

  • Bruckell Moonhawk
    • Fixed drag config blowing up before crossing 1/4 mile

  • Simplified Traffic Vehicles
    • Fixed BX traffic cars reversing backwards at random, usually into the player


World Editor

  • Road Architect Tool
    • Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed
    • Terraforming Improvement: added triangle refinement before terraforming operations. This makes the terraforming less bumpy when camber is used
    • User Interface: Added new Options tab. Currently it offers an option to load only the roads and not the terrain
    • Rendering Improvement: All decals (in all tool roads) now use the improvedSpline flag (used for better rendering)
    • Convenience Feature: added isOverObject flag for each road. Now switchable inside the tool
    • Convenience Feature: Traffic lights on roundabouts now switched off by default


User Interface

  • Fixed a crash that some users experienced around the first 10 minutes after enablind VR

User Interface

  • Updated official translations

Early Preview: Career Mode

  • Fixed Softlock for cargo screen that can happen rarely
  • Fixed parcel progress not being saved for milestones

Game Engine

  • Fixed application exit after 10000 seconds if it failed to connect to the mod repository





v0.33.1

(September/19, 2024)

Vehicles

  • Gavril MD-Series
    • Added Welded differential option
    • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
    • Fixed an excessively high engine torque rating

  • Gavril T-Series
    • Fixed an issue where the front tridem tires were using incorrect components for offset
    • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
    • Implemented yet another fix for a persistent problem with the driveshaft on the Cab-over Day Cab Single Drive Fifthwheel Frame with a V8 engine

  • Ibishu Miramar
    • Fixed issues with liveries

  • Simplified Traffic Vehicles
    • Fixed traffic D-Series high spec facelift front signals using wrong blinding glowmap material


Early Preview: Career Mode

  • Fixed an issue where the route would disappear when opening the map during a car jockey delivery
  • Fixed some cases where the vehicle thumbnails would be blurry
  • Fixed an issue in the part inventory where uninstalling a part from a vehicle in storage would not update the parts list
  • Improved part inventory performance when installing or removing parts

Game Engine

  • Added back erroneously deleted obj:getSensorX to vehicle Lua. Among other things, this affected SimHub

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