Here are the detailed changes coming with the Bifröst patch
NEW GAMEMODE
- The Bifrost mode is now available to everyone
- Reach the final realm and face the vanir in their own home.
- If you die on the way, don’t be afraid to try something different. There are many bonuses, synergies, and clan combinations to experiment with.

New achievements
- Bifröst Explorer - Finish a run of Bifröst in Classic or Challenge mode.
- Bifröst Survivor - Finish a run of Bifröst in Challenge mode.
- Midgard Explorer - Escape the realm of Midgard.
- Muspelheim Explorer - Escape the realm of Muspelheim.
- Niflheim Explorer - Escape the realm of Niflheim.
- Nidavellir Explorer - Escape the realm of Nidavellir.
- Idavoll Explorer - Escape the realm of Idavoll.
- Bifröst Ultimate Explorer - Finish a run of Bifröst in Classic or Challenge mode with each clan.
- I.O.U - In a single realm of Bifröst, collect 1200 or more of a single resource from the shared pool.
- Foreign Legion - Assemble an army composed of 10 different types of units or more.
- Enter At Your Own Risk - Build 6 defensive buildings or more in a single zone.
Bugfixes
- Snake - Fixed Stolen lore abuse in multiplayer
- Owl - Fixed free lore unlock abuse in multiplayer
Known Issues
- Bifrost - the mode is only playable in Peer-to-peer as of now. Servers will be open at a later date
Details
- Muspelheim - Golem animation may flick a little
- Muspelheim - Thrall doesn’t increase forge production on the Odin’s forge
- Idavoll - Sometime the Oasis tile near a Town hall have foes on it
- Idavoll - Killing the Sand worm doesn’t trigger Boneyard
- Niflheim - Nomad Branches can’t use the portal
- Niflheim - Ship will continue their animation once even after winter start (but production is correctly stopped)
- Niflheim - No town hall on portal once colonized by a Kingdom clan
- Niflheim - Torfin’s shadow can’t use portals
- Niflheim - Squirrel “winter is coming” notification is also displayed during said winter
- Nidavellir - Miner mine in the gisement
- Nidavellir - Scorched earth doesn’t decrease stone ore from Rockfall
- Vanaheim - Wild boar tusks are misplaced
- UI - Some UI are missing for Bifrost mode
- UI - Hovering the objective UI make it fade out
- UI - Checking allies lore tree doesn’t display the correct information
- UI - units from the Hound clan are listed as allies unit
- Owl - Auto construction step for allies are not smooth with the second shared start with
- Owl - Visual issue when reaching fame 500 in the lore tree
- Owl - Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
- Goat - Visual issue on the feast discount with the second shared start with
- Goat - Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
- Snake - Conquest bonus that allows to use twice more scorched earth doesn’t works
- Snake - Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
- Lion - Can assign Subject on lore stone (this will not produce faith)
- Kraken - Can assign villagers on happiness building (this has no effect for the clan)
- Lynx - Sharp eye doesn't work
- Squirrel - Can make the Banquet of Valhöll (with no effect)
- Bonus - Interaction between building bonus and allies construction (no slot use bonus)
- Bonus - No revive reduction for Lynx and Kaïja with the conquest bonus
- Bonus - Killing unit with fire effect will not trigger boneyard
- Lore - Some lore doesn’t work for other clan than the original owner
- Veiled Threats
- Pain Suppressant
- Endless Tide
- Harpoons (Kingdoms only)
- Veiled Threats
- Lore - Replacing an unlocked lore in the lore tree will count for a new unlocked lore
- Lore - Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
- Lore - Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
- Lore - Carpentry mastery doesn’t decrease upgrade cost of towers
- Building - Lighthouse can be build further time
- Building - Further can be placed on a same border (only one is functional)
- Building - Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
- Lobby - Players can select a same building if they click on it at the same time
- Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
- Military path - Guardian barricade can’t be placed on ally territory
- Unit - Dragonkin can be untransformed for clan other than the Dragon
- Text - Some text are not correct or not fully responsive (Faith to Lore)
- Text - Some localization are missing
- Sound - Some SFX are missing
- Forge - non-forgeable unit visible in the forge selection
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Changed files in this update