Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
3.5.34.39794

Here are the detailed changes coming with the Bifröst patch

NEW GAMEMODE

  • The Bifrost mode is now available to everyone
  • Reach the final realm and face the vanir in their own home.
  • If you die on the way, don’t be afraid to try something different. There are many bonuses, synergies, and clan combinations to experiment with.



New achievements


  • Bifröst Explorer - Finish a run of Bifröst in Classic or Challenge mode.
  • Bifröst Survivor - Finish a run of Bifröst in Challenge mode.
  • Midgard Explorer - Escape the realm of Midgard.
  • Muspelheim Explorer - Escape the realm of Muspelheim.
  • Niflheim Explorer - Escape the realm of Niflheim.
  • Nidavellir Explorer - Escape the realm of Nidavellir.
  • Idavoll Explorer - Escape the realm of Idavoll.
  • Bifröst Ultimate Explorer - Finish a run of Bifröst in Classic or Challenge mode with each clan.
  • I.O.U - In a single realm of Bifröst, collect 1200 or more of a single resource from the shared pool.
  • Foreign Legion - Assemble an army composed of 10 different types of units or more.
  • Enter At Your Own Risk - Build 6 defensive buildings or more in a single zone.


Bugfixes

  • Snake - Fixed Stolen lore abuse in multiplayer
  • Owl - Fixed free lore unlock abuse in multiplayer


Known Issues


  • Bifrost - the mode is only playable in Peer-to-peer as of now. Servers will be open at a later date

Details
  • Muspelheim - Golem animation may flick a little
  • Muspelheim - Thrall doesn’t increase forge production on the Odin’s forge
  • Idavoll - Sometime the Oasis tile near a Town hall have foes on it
  • Idavoll - Killing the Sand worm doesn’t trigger Boneyard
  • Niflheim - Nomad Branches can’t use the portal
  • Niflheim - Ship will continue their animation once even after winter start (but production is correctly stopped)
  • Niflheim - No town hall on portal once colonized by a Kingdom clan
  • Niflheim - Torfin’s shadow can’t use portals
  • Niflheim - Squirrel “winter is coming” notification is also displayed during said winter
  • Nidavellir - Miner mine in the gisement
  • Nidavellir - Scorched earth doesn’t decrease stone ore from Rockfall
  • Vanaheim - Wild boar tusks are misplaced
  • UI - Some UI are missing for Bifrost mode
  • UI - Hovering the objective UI make it fade out
  • UI - Checking allies lore tree doesn’t display the correct information
  • UI - units from the Hound clan are listed as allies unit
  • Owl - Auto construction step for allies are not smooth with the second shared start with
  • Owl - Visual issue when reaching fame 500 in the lore tree
  • Owl - Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
  • Goat - Visual issue on the feast discount with the second shared start with
  • Goat - Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
  • Snake - Conquest bonus that allows to use twice more scorched earth doesn’t works
  • Snake - Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
  • Lion - Can assign Subject on lore stone (this will not produce faith)
  • Kraken - Can assign villagers on happiness building (this has no effect for the clan)
  • Lynx - Sharp eye doesn't work
  • Squirrel - Can make the Banquet of Valhöll (with no effect)
  • Bonus - Interaction between building bonus and allies construction (no slot use bonus)
  • Bonus - No revive reduction for Lynx and Kaïja with the conquest bonus
  • Bonus - Killing unit with fire effect will not trigger boneyard
  • Lore - Some lore doesn’t work for other clan than the original owner
    • Veiled Threats
    • Pain Suppressant
    • Endless Tide
    • Harpoons (Kingdoms only)
  • Lore - Replacing an unlocked lore in the lore tree will count for a new unlocked lore
  • Lore - Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
  • Lore - Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
  • Lore - Carpentry mastery doesn’t decrease upgrade cost of towers
  • Building - Lighthouse can be build further time
  • Building - Further can be placed on a same border (only one is functional)
  • Building - Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
  • Lobby - Players can select a same building if they click on it at the same time
  • Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
  • Military path - Guardian barricade can’t be placed on ally territory
  • Unit - Dragonkin can be untransformed for clan other than the Dragon
  • Text - Some text are not correct or not fully responsive (Faith to Lore)
  • Text - Some localization are missing
  • Sound - Some SFX are missing
  • Forge - non-forgeable unit visible in the forge selection




SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK
Northgard Win Depot 466561
  • Loading history…
Linux Northgard Linux Depot 466562
  • Loading history…
macOS Northgard OSX Depot 466563
  • Loading history…
Windows Northgard Hide Depot 466565
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link