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Update notes via Steam Community
*New System: Weapon Wall. Allows you to collect and display weapons from your inventory on the Weapon Wall. You can also retrieve weapons by clicking on them on the Weapon Wall.
*Significantly Reduced Refresh Time for Repeatable Missions (Note: New repeatable missions will only appear after you complete the previous one).
*Fixed Bullet Rewards for Repeatable Missions changed to Supply Vouchers. Players can use Supply Vouchers at the Workbench to exchange for the high-grade bullets they truly need. Due to the significantly reduced refresh time *for repeatable missions, the number of Supply Vouchers rewarded is lower compared to the original rewards.
*New Recipes Added to the Workbench (requires unlocking with blueprints): 8.6mm Bullets, 8.6mm TB, 8.6mm AP, 8.6mm HP.
*New Recipes Added to the Workbench: High-level variants of various bullets, which can be exchanged using Supply Vouchers.
*New Recipe Added to the Workbench: Smoke Grenade.
*Enemies attacked by drones will no longer find the player's location
*Decoy bombnow force the attention of 3 zombies until the effect ends.
*New Item: Supply Voucher.
*Added manual save game button in ESC interface
*Adjusted the layout of some camps, added new explanations to the operation manual.
*Restricted the attack range of the Lab Boss, providing players with safe areas to heal.
*Fixed a bug where only rain weather would appear.
*Fixed a bug where bullets refunded during quick modifications would disappear.
*Fixed a bug where prohibited accessory slots could be equipped during quick modifications.
*Fixed a bug where certain attachments were displayed multiple times during modifications.
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