0.803 change list:
- decreased TrapChancePerBlock from 0.05 to 0.03
- decreased StatusEffectLethalPoison HealthChangePercent from -0.2 to -0.1
- fixed torches being destroyed by things
- made area on top of windows that you can grab to move windows around a little larger so easier to grab
- now client & server agree a little better on which block the player is mining
- StatusEffectQuestCurse, StatusEffectQuestPlague, and StatusEffectQuestPlagueMutagen no longer debuff str/dex but instead physical damage, attack, and defense (wrestless)
- added ReuseTimeNPC to skills so can control NPC restrictions different than players
- increased ReuseTimeNPC for most skils on Renegade, Smuggler, Sorceress, Warlock, Archmage, Alchemist, BlackKnight, Fanatic, Necromancer, Druid, DeathKnight, and Reaver NPCs
- now critical hits damage mult is phased in (1.1 at lvl 1, 1.5 at level 20) for monsters
- changed EnhancementDeadlyAim to different enhancements for unique monsters below level 15
- changed EnhancementBerserker to different enhancements for unique monsters below level 20
- changed EnhancementThorns to different enhancements for unique monsters below level 20
- changed EnhancementRegeneration to different enhancements for unique monsters below level 20
- decreased chain type traps SpawnChance from 1.0 to 0.25
- decreased BreakableBarrelMoreDangerous SpawnChance from 7500.0 to 1000.0
- decreased BreakableBarrelMoreDangerous AddAdditionalChance from 0.75 to 0.5
- decreased HazardWood Fire DamageResponseChance from 0.25 to 0.20
- increased BreakableBarrelMoreDangerous & BreakableCrateMoreDangerous MinLevel from 5 to 10
- increased BreakableEnergyVortex MinLevel from 5 to 15
- now show tips on resurrection menu
- decreased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast SpawnChance from 50.0 to 25.0
- increased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast MinLevel from 8/10 to 10/15
- increased ObjectTriggerSwitchRandom MinLevel from 1 to 10
- increased MonsterCrystalBlue/MonsterCrystalYellow MinLevel from 5 to 10
- increased MonsterCrystalRed/MonsterCrystalOrange MinLevel from 5 to 15
- increased TrapGroundPoisonGas, TrapBallLightning, and TrapGroundCurse MinLevel from 5 to 8
- increased TrapGroundPit, TrapGroundPitBig, and TrapGroundTeleporter MinLevel from 5 to 8
- increased TrapGroundFireNova, TrapGroundIceStorm, TrapGroundMagicalExplosion, and TrapGroundEarthquake MinLevel from 5 to 12
- increased TrapGroundFireNovaChain, TrapGroundIceStormChain, TrapGroundPoisonGasChain, TrapGroundSpawnAmbush, TrapGroundSpawnAmbushZombie, TrapGroundSpawnAmbushHidden MinLevel from 5 to 15
- increased TrapGroundSpawnAmbushRanged and TrapGroundSpawnAmbushCoordinated MinLevel from 5 to 20
- increased TrapGroundTeleporterLong MinLevel from 15 to 20
- decreased EnhancementGargoyle StatMultMinDamage/StatMultMaxDamage from 4.0 to 1.0
- increased EnhancementSavage3, EnhancementTeleporter3, and EnhancementHealer3 MinLevel from 1 to 10
- increased EnhancementVampire3 MinLevel from 5 to 15
- increased EnhancementSlayer MinLevel from 10 to 15
- increased EnhancementWarrior & EnhancementDeadlyAim MinLevel from 1 to 15
- increased EnhancementBerserker, EnhancementAncient3, EnhancementThorns, and EnhancementRegeneration1 MinLevel from 1 to 20
- increased LevelModifierCrystalGreen, LevelModifierCrystalWhite, and LevelModifierMagic MinLevel to 5
- increased LevelModifierHunt MinLevel to 6
- increased WorldModifierCursed MinLevel to 8
- increased WorldModifierHaunted, WorldModifierSpiders MinLevel to 9
- increased LevelModifierTraps, WorldModifierDarkElves, LevelModifierTricksterRealm, WorldModifierFear, LevelModifierCrystalBlue, LevelModifierThorns, LevelModifierFrost, LevelModifierPoison, LevelModifierReptiles, LevelModifierFire, LevelModifierLightning, LevelModifierElements, LevelModifierMight, LevelModifierCrystals, LevelModifierMachines, and LevelModifierMind MinLevel to 10
- increased WorldModifierFireHazard, WorldModifierElectricalHazard, and LevelModifierPlague MinLevel to 12
- increased WorldModifierExplosionHazard, LevelModifierCrystalOrange, LevelModifierCrystalRed, LevelModifierWitch, LevelModifierSmuggler, LevelModifierPirate, LevelModifierWizard, LevelModifierThief, LevelModifierMercenary, LevelModifierFanatic, LevelModifierIllusion, LevelModifierDruid, LevelModifierBlood, LevelModifierDeath, LevelModifierDamned, LevelModifierCult, LevelModifierNecromancy, LevelModifierShadows, LevelModifierIllusions, and LevelModifierBattle MinLevel to 15
- increased LevelModifierRage MinLevel to 17
- increased WorldModifierMonsterTraps, WorldModifierTornados, WorldModifierPayingTraitors, LevelModifierExtreme, and LevelModifierAncient MinLevel to 20
- turned off WorldModifierTrapsSurvive, WorldModifierAggressiveWorldSurvive, and WorldModifierObeliskDeathmatch
- decreased SkillMonsterHorrorPoisonGas, SkillMonsterTrapPoisonCloud, and SkillZombieBroodPoisonCloud ReleaseGasAmount from 1500 to 750
- increased BreakableMushroomExplosive MinLevel from 1 to 10
- added AddAdditionalMinLevel to some of dangerous objects so they don't spawn in groups until higher levels
- decreased ProjTrapFireExplosion, ProjRylorBombExplosion, and ProjExplodingGas Speed from 400.0 to 300.0
- decreased ProjShatter and ProjCorpseExplosion Speed from 300.0 to 250.0
- decreased ProjSharedIceStorm, ProjSharedPoisonGas, and ProjHellStorm StartDistance from 150.0 to 125.0
- decreased ProjSharedGroundFire StartDistance from 100.0 to 75.0
- decreased ProjMaelstrom StartDistance from 300.0 to 200.0
- decreased ProjFrostNova, ProjShockWave, ProjPoisonNova, and ProjFireStrike Speed from 200.0 to 150.0
- decreased SkillHolySymbol, SkillEarthquake, and SkillDeathRune MaxRange from 400.0 to 300.0
- decreased SkillHolySymbol, SkillEarthquake, SkillDeathRune, SkillHellStorm, ProjShatter, SkillCorpseExplosion, SkillFrostNova, SkillChargedStrike, SkillShockWave, SkillFireStrike, and SkillFlametongue DiggingMult from 1.0 to 0.125
- ProjSharedBallLightning and ProjSharedPoisonGas no longer does damage to blocks (direct targeting)
- added a ReuseTime of 10.0 to SkillMonsterHorrorPoisonGas
- increased fire tower shooting time from 1.0 to 3.0
- decreased lightning tower damage mult from 1.0 to 0.5
- totems and towers should no longer spawn too close to another of their exact type
- rock clumps in deserts and swamps are now more likely be in a horizontal direction and longer in that direction
- fixed a couple issues with the placing blocks overlapping checks (wrestless)
- fixed client/server disagreeing slightly where player's mouth is for oxygen checks
- fixed quick transfer being allowed to try to transfer NPC items
- can no longer pickaxe dead bodies and get a chest :) (wrestless)
- now if you upgrade a chest that has been named, the name carries over correctly (desophos)
- flipped Jaggedthorn & Rapidstrike levels
- changed Soulcarver enhancements
- changed Ciglio's Cauldron bonus from 25% Mutation progress (not a thing in this game) to +10% combat experience (wrestless)
- fixed highlighting items on ground saying left click instead of press E to pick up (desophos)
- removed some food usage text from NPC focus text (BU4U Gaming)
- added a good house sound
- now properly get can only salvage items in bags message if try to salvage something on hotkey bar (deadbeef)
- vendor paid to come to town option now works correctly (desophos)
- now level modifiers use monster level of the zone they are on instead of min monster level of the entire area (technically makes them available sooner)
- fixed immaculate ruby xvii effect/level (ulyssessword)
- improved sounds when hitting trees (KevinC/Chopper Dave)
- added "NOTE: Shield is currently not equipped, because holding a 2 handed item."
- fixed town armory highlight mentioning old buy/sell default
- should no longer be able to find 0 of a crafting item like Arcane Essence (deadbeef)
- removed HungerMult from zombasite infections
- removed HungerMult from several npc focus status effects (deadbeef)
- improved death help topic a little - reworded some stuff & mention gate system
- improved moonstone and onyx alpha
- tweaked logo a little
- fixed Jute Cloth Cap being full bright (shader not set up correctly) (deadbeef)
- set incompatible better for Amusing/Joker/Funny/Entertaining & Boring/Dull/Humorless npc personalities (ulyssessword)
- fixed missing SocketRequirementShield translation (ulyssessword)
- fixed missing SocketRequirementProjectileClass translation (desophos)
- now if player dies, pushes Base Gate help topic (along with the usual Death help topic)
- added quick tip "While placing objects, you can rotate them with the left/right arrow keys."
- added quick tip "If you've dropped any items on death, they will be marked on the world map."
- added quick tip "Bosses can bring in reinforcements, so it might be a good idea to kill their allies first."
- added quick tip "If something is in the way, modify the terrain to your advantage!"
- fixed QuickTip31 not being in quick tips help topic
- added quick tip "Get and solve quests by using your Lifestone."
- added quick tip "Below ground is very dark, alway make sure to have enough light (usually torches)." (ArchV)
- added quick tip "Wood platforms are very useful blocks since you can pass through them when you want to." (ArchV)
- added quick tip "You can pick up many objects by using your pickaxe on them." (ArchV)
- added quick tip "You can repair items at the Modification Table." (ArchV)
- added quick tip "Usually salvaging your items at the Modification Table is better than selling them."
- added quick tip "If needed, you can move your lifestone and gate with summon scrolls." (ArchV)
- added quick tip "Click the small green/orange squares on your hotkey bar slots to toggle between immediate use mode and select mode." (ArchV)
- added quick tip "Remember to put items in your hotbar! Items there won't drop on death and it gives you extra space in your bags." (Asp)
- added quick tip "There is a quick item transfer hotkey (defaults to numpad enter)." (Etto)
- added quick tip "There are stack all and loot all buttons in the chest UI that makes chests easier to work with."
- added quick tip "If you can't find a quest target, you might be able to pay a fee in the quest menu to get better location info!" (Etto)
- added quick tip "Be careful of loose solids, liquids, and gases. They can be very dangerous!"
- added quick tip "Remember to keep upgrading to a better pickaxe!"
- fixed Mithril, Adamantium, and Neutronium door names (ulyssessword)
- fixed SoundNameNightStarted (was SoundNameNewNightStarted)
- changed MinPlayerLevel to MinLevel in level and world modifiers to be more consistent with other things
Changed files in this update