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This patch balances the early game so it is much more newbie friendly, tones down some traps & dangerous objects, fixes torches being destroyed, makes enemy NPCs much more reasonable, and fixes a bunch of minor issues.

0.803 change list:

  • decreased TrapChancePerBlock from 0.05 to 0.03
  • decreased StatusEffectLethalPoison HealthChangePercent from -0.2 to -0.1
  • fixed torches being destroyed by things
  • made area on top of windows that you can grab to move windows around a little larger so easier to grab
  • now client & server agree a little better on which block the player is mining
  • StatusEffectQuestCurse, StatusEffectQuestPlague, and StatusEffectQuestPlagueMutagen no longer debuff str/dex but instead physical damage, attack, and defense (wrestless)
  • added ReuseTimeNPC to skills so can control NPC restrictions different than players
  • increased ReuseTimeNPC for most skils on Renegade, Smuggler, Sorceress, Warlock, Archmage, Alchemist, BlackKnight, Fanatic, Necromancer, Druid, DeathKnight, and Reaver NPCs
  • now critical hits damage mult is phased in (1.1 at lvl 1, 1.5 at level 20) for monsters
  • changed EnhancementDeadlyAim to different enhancements for unique monsters below level 15
  • changed EnhancementBerserker to different enhancements for unique monsters below level 20
  • changed EnhancementThorns to different enhancements for unique monsters below level 20
  • changed EnhancementRegeneration to different enhancements for unique monsters below level 20
  • decreased chain type traps SpawnChance from 1.0 to 0.25
  • decreased BreakableBarrelMoreDangerous SpawnChance from 7500.0 to 1000.0
  • decreased BreakableBarrelMoreDangerous AddAdditionalChance from 0.75 to 0.5
  • decreased HazardWood Fire DamageResponseChance from 0.25 to 0.20
  • increased BreakableBarrelMoreDangerous & BreakableCrateMoreDangerous MinLevel from 5 to 10
  • increased BreakableEnergyVortex MinLevel from 5 to 15
  • now show tips on resurrection menu
  • decreased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast SpawnChance from 50.0 to 25.0
  • increased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast MinLevel from 8/10 to 10/15
  • increased ObjectTriggerSwitchRandom MinLevel from 1 to 10
  • increased MonsterCrystalBlue/MonsterCrystalYellow MinLevel from 5 to 10
  • increased MonsterCrystalRed/MonsterCrystalOrange MinLevel from 5 to 15
  • increased TrapGroundPoisonGas, TrapBallLightning, and TrapGroundCurse MinLevel from 5 to 8
  • increased TrapGroundPit, TrapGroundPitBig, and TrapGroundTeleporter MinLevel from 5 to 8
  • increased TrapGroundFireNova, TrapGroundIceStorm, TrapGroundMagicalExplosion, and TrapGroundEarthquake MinLevel from 5 to 12
  • increased TrapGroundFireNovaChain, TrapGroundIceStormChain, TrapGroundPoisonGasChain, TrapGroundSpawnAmbush, TrapGroundSpawnAmbushZombie, TrapGroundSpawnAmbushHidden MinLevel from 5 to 15
  • increased TrapGroundSpawnAmbushRanged and TrapGroundSpawnAmbushCoordinated MinLevel from 5 to 20
  • increased TrapGroundTeleporterLong MinLevel from 15 to 20
  • decreased EnhancementGargoyle StatMultMinDamage/StatMultMaxDamage from 4.0 to 1.0
  • increased EnhancementSavage3, EnhancementTeleporter3, and EnhancementHealer3 MinLevel from 1 to 10
  • increased EnhancementVampire3 MinLevel from 5 to 15
  • increased EnhancementSlayer MinLevel from 10 to 15
  • increased EnhancementWarrior & EnhancementDeadlyAim MinLevel from 1 to 15
  • increased EnhancementBerserker, EnhancementAncient3, EnhancementThorns, and EnhancementRegeneration1 MinLevel from 1 to 20
  • increased LevelModifierCrystalGreen, LevelModifierCrystalWhite, and LevelModifierMagic MinLevel to 5
  • increased LevelModifierHunt MinLevel to 6
  • increased WorldModifierCursed MinLevel to 8
  • increased WorldModifierHaunted, WorldModifierSpiders MinLevel to 9
  • increased LevelModifierTraps, WorldModifierDarkElves, LevelModifierTricksterRealm, WorldModifierFear, LevelModifierCrystalBlue, LevelModifierThorns, LevelModifierFrost, LevelModifierPoison, LevelModifierReptiles, LevelModifierFire, LevelModifierLightning, LevelModifierElements, LevelModifierMight, LevelModifierCrystals, LevelModifierMachines, and LevelModifierMind MinLevel to 10
  • increased WorldModifierFireHazard, WorldModifierElectricalHazard, and LevelModifierPlague MinLevel to 12
  • increased WorldModifierExplosionHazard, LevelModifierCrystalOrange, LevelModifierCrystalRed, LevelModifierWitch, LevelModifierSmuggler, LevelModifierPirate, LevelModifierWizard, LevelModifierThief, LevelModifierMercenary, LevelModifierFanatic, LevelModifierIllusion, LevelModifierDruid, LevelModifierBlood, LevelModifierDeath, LevelModifierDamned, LevelModifierCult, LevelModifierNecromancy, LevelModifierShadows, LevelModifierIllusions, and LevelModifierBattle MinLevel to 15
  • increased LevelModifierRage MinLevel to 17
  • increased WorldModifierMonsterTraps, WorldModifierTornados, WorldModifierPayingTraitors, LevelModifierExtreme, and LevelModifierAncient MinLevel to 20
  • turned off WorldModifierTrapsSurvive, WorldModifierAggressiveWorldSurvive, and WorldModifierObeliskDeathmatch
  • decreased SkillMonsterHorrorPoisonGas, SkillMonsterTrapPoisonCloud, and SkillZombieBroodPoisonCloud ReleaseGasAmount from 1500 to 750
  • increased BreakableMushroomExplosive MinLevel from 1 to 10
  • added AddAdditionalMinLevel to some of dangerous objects so they don't spawn in groups until higher levels
  • decreased ProjTrapFireExplosion, ProjRylorBombExplosion, and ProjExplodingGas Speed from 400.0 to 300.0
  • decreased ProjShatter and ProjCorpseExplosion Speed from 300.0 to 250.0
  • decreased ProjSharedIceStorm, ProjSharedPoisonGas, and ProjHellStorm StartDistance from 150.0 to 125.0
  • decreased ProjSharedGroundFire StartDistance from 100.0 to 75.0
  • decreased ProjMaelstrom StartDistance from 300.0 to 200.0
  • decreased ProjFrostNova, ProjShockWave, ProjPoisonNova, and ProjFireStrike Speed from 200.0 to 150.0
  • decreased SkillHolySymbol, SkillEarthquake, and SkillDeathRune MaxRange from 400.0 to 300.0
  • decreased SkillHolySymbol, SkillEarthquake, SkillDeathRune, SkillHellStorm, ProjShatter, SkillCorpseExplosion, SkillFrostNova, SkillChargedStrike, SkillShockWave, SkillFireStrike, and SkillFlametongue DiggingMult from 1.0 to 0.125
  • ProjSharedBallLightning and ProjSharedPoisonGas no longer does damage to blocks (direct targeting)
  • added a ReuseTime of 10.0 to SkillMonsterHorrorPoisonGas
  • increased fire tower shooting time from 1.0 to 3.0
  • decreased lightning tower damage mult from 1.0 to 0.5
  • totems and towers should no longer spawn too close to another of their exact type
  • rock clumps in deserts and swamps are now more likely be in a horizontal direction and longer in that direction
  • fixed a couple issues with the placing blocks overlapping checks (wrestless)
  • fixed client/server disagreeing slightly where player's mouth is for oxygen checks
  • fixed quick transfer being allowed to try to transfer NPC items
  • can no longer pickaxe dead bodies and get a chest :) (wrestless)
  • now if you upgrade a chest that has been named, the name carries over correctly (desophos)
  • flipped Jaggedthorn & Rapidstrike levels
  • changed Soulcarver enhancements
  • changed Ciglio's Cauldron bonus from 25% Mutation progress (not a thing in this game) to +10% combat experience (wrestless)
  • fixed highlighting items on ground saying left click instead of press E to pick up (desophos)
  • removed some food usage text from NPC focus text (BU4U Gaming)
  • added a good house sound
  • now properly get can only salvage items in bags message if try to salvage something on hotkey bar (deadbeef)
  • vendor paid to come to town option now works correctly (desophos)
  • now level modifiers use monster level of the zone they are on instead of min monster level of the entire area (technically makes them available sooner)
  • fixed immaculate ruby xvii effect/level (ulyssessword)
  • improved sounds when hitting trees (KevinC/Chopper Dave)
  • added "NOTE: Shield is currently not equipped, because holding a 2 handed item."
  • fixed town armory highlight mentioning old buy/sell default
  • should no longer be able to find 0 of a crafting item like Arcane Essence (deadbeef)
  • removed HungerMult from zombasite infections
  • removed HungerMult from several npc focus status effects (deadbeef)
  • improved death help topic a little - reworded some stuff & mention gate system
  • improved moonstone and onyx alpha
  • tweaked logo a little
  • fixed Jute Cloth Cap being full bright (shader not set up correctly) (deadbeef)
  • set incompatible better for Amusing/Joker/Funny/Entertaining & Boring/Dull/Humorless npc personalities (ulyssessword)
  • fixed missing SocketRequirementShield translation (ulyssessword)
  • fixed missing SocketRequirementProjectileClass translation (desophos)
  • now if player dies, pushes Base Gate help topic (along with the usual Death help topic)
  • added quick tip "While placing objects, you can rotate them with the left/right arrow keys."
  • added quick tip "If you've dropped any items on death, they will be marked on the world map."
  • added quick tip "Bosses can bring in reinforcements, so it might be a good idea to kill their allies first."
  • added quick tip "If something is in the way, modify the terrain to your advantage!"
  • fixed QuickTip31 not being in quick tips help topic
  • added quick tip "Get and solve quests by using your Lifestone."
  • added quick tip "Below ground is very dark, alway make sure to have enough light (usually torches)." (ArchV)
  • added quick tip "Wood platforms are very useful blocks since you can pass through them when you want to." (ArchV)
  • added quick tip "You can pick up many objects by using your pickaxe on them." (ArchV)
  • added quick tip "You can repair items at the Modification Table." (ArchV)
  • added quick tip "Usually salvaging your items at the Modification Table is better than selling them."
  • added quick tip "If needed, you can move your lifestone and gate with summon scrolls." (ArchV)
  • added quick tip "Click the small green/orange squares on your hotkey bar slots to toggle between immediate use mode and select mode." (ArchV)
  • added quick tip "Remember to put items in your hotbar! Items there won't drop on death and it gives you extra space in your bags." (Asp)
  • added quick tip "There is a quick item transfer hotkey (defaults to numpad enter)." (Etto)
  • added quick tip "There are stack all and loot all buttons in the chest UI that makes chests easier to work with."
  • added quick tip "If you can't find a quest target, you might be able to pay a fee in the quest menu to get better location info!" (Etto)
  • added quick tip "Be careful of loose solids, liquids, and gases. They can be very dangerous!"
  • added quick tip "Remember to keep upgrading to a better pickaxe!"
  • fixed Mithril, Adamantium, and Neutronium door names (ulyssessword)
  • fixed SoundNameNightStarted (was SoundNameNewNightStarted)
  • changed MinPlayerLevel to MinLevel in level and world modifiers to be more consistent with other things
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