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Update notes via Steam Community

[ THE ARMORY ]

  • The Armory is now available in the store (https://store.steampowered.com/sale/armory)
  • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
  • Purchase and activate an Armory Pass to start earning Armory Credits
  • Make progress toward credits whenever you earn XP with an active Armory Pass
  • Redeem credits for items in the Armory

[ CHARMS ]

  • Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
  • Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
  • Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
  • Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase

[ INVENTORY & ITEMS ]

  • All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
  • All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
  • Removed ability to delete weapon cases from your inventory
  • Added sticker scrape level selector when applying new stickers to weapons
  • Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
  • Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
  • Added nametag module preview on the actual items when applying nametags
  • Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
  • Customizing a base weapon that's currently equipped will now auto-equip the newly customized version

[ ANIMATION ]

  • Improved character posing when on large slopes
  • Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
  • Pin/unpin IK logic now not affected by poor server ping times
  • Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
  • Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
  • Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
  • Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
  • Fixed character's pose popping when falling off a ledge
  • Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons

[ GAMEPLAY ]

  • Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit

[ GRAPHICS ]

  • Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
  • Fixed graphics artifacts for fire effect in the Advanced Video tab

[ AUDIO ]

  • Fixed a bug where UI sounds wouldn't position correctly when in-game
  • Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
  • Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
  • Fixed a case where voice chat didn't work on community servers
  • Fixed a case where incoming voice chats would sometimes never close

[ NETWORKING ]

  • Added telemetry option to display graphs of network jitter and misdelivery
  • Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order

[ MAPS ]

  • Ancient

    • Fixed some disappearing geometry
    • Fixed some cases where players could detect player movement through water from across the map
    • Fixed some pixel peeks
    • Fixed a case where player shadows could be seen through geometry
    • Adjusted some clipping for better player movement
  • Anubis

    • Fixed some missing collision
    • Nudged some geometry and clipping that were blocking grenade throws
    • Improved clipping on some floors for more predictable grenade throws
    • Fixed a pixel peek
    • Adjusted clipping in a few areas for better player movement
  • Dust2

    • Fixed some clipping at B site
  • Italy

    • Added to competitive matchmaking
    • Fixed bird animations
  • Mirage

    • Fixed some C4 stuck spots
  • Nuke

    • Fixed a pixel walk
    • Fixed some C4 stuck spots
    • Fixed some gaps in geometry where items could get lost
    • Fixed some disappearing geometry
  • Overpass

    • Adjusted some grenade clipping to prevent bad grenade bounces

[ WORKSHOP ]

  • Added optional 3rd layer to environment blend shader
  • Added biplanar mapping as an option for environment shaders
  • Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
  • Added color correction, roughness, and normal adjustments to foliage shader and static overlays

[ MISC ]

  • Removed support for command line options that were intended for development purposes only

The Armory

Featuring more than 100 new items: three new weapon collections, a new Weapons Case, stickers, and introducing the all-new Weapon Charms.



Activate a pass and start earning credits, which can be redeemed for a wide range of items. There’s no wrong way to play—you’ll make progress toward your next credit whenever you earn XP.

Stack up to five passes at once and make progress on all of them at the same time.

Introducing CHARMS

Sure, you've got stickers and nametags and hundreds of weapon finishes, but do you have something that dangles? You do now! "I bet I can only put it in one place," you say. Well you're dead wrong! You can put them anywhere you want. (As long as where you want to put them is on your gun.)

Have you ever looked at your weapon and thought, "This sure is deadly, but I wish it had a tiny sausage person hanging off of it?" Don't answer that. Just keep scrolling, because as long as you dream about sausages, your dreams have come true.

Small Arms Charms

If tiny sausage men aren't your thing, can we interest you in 3% more gun on your gun? "Is the gun made of sausage?" you ask. Technically, yes! Each Small Arm Charm is made out of 100% recycled CS:GO weapons. It's like a keepsake of guns past.

WEAPON COLLECTIONS

Overpass Collection

Inspired by its iconic graffiti, the Overpass Collection includes 16 weapon finishes from the Monster to the Biergarten.

Graphic Collection

Featuring 16 weapon finishes exploring techniques from traditional print media. Full of bright hues and patterns, the Graphic Collection makes a colorful impression.

Sport and Field Collection

At home on the range, the Sport and Field collection showcases 16 weapon finishes ready for any competition.

Featuring 17 community-designed weapon finishes exploring a wide range of art styles.

ELEMENTAL & CRAFT STRICKERS

Experience two all-new sticker collections that encourage you to mix, match, and craft your own art on your favorite weapon.

Scrape Preview

Trying to create the perfect look with a precisely scraped sticker? You can now preview scraping before applying stickers to your weapon, giving you complete control over the final product.

Limited Edition Item

Forged in fire, each Heat Treated Desert Eagle is unique in its wear and pattern. Available for a limited time in the Armory.

FAQ

Q. How do I get an Armory Pass?
A. Armory Passes are available for purchase by accounts with Prime Status in-game and on the web.

Q. How do I get Armory items?
A. Items in the Armory are acquired exclusively with Armory Credits.

Q. How do I earn Armory Credits?
A. Whenever you earn XP you also make progress on your Armory Pass, which in turn will earn you Armory Credits.

Q. When I am getting boosted or reduced XP, is my Armory Pass progress also getting boosted or reduced?
A. No. Armory Pass progress is constant. You will always make the same amount of Armory Pass progress for the same amount of play.

Q. How many credits can I earn with a single Armory Pass?
A. Each pass includes 40 credits. The first credit is earned immediately, and the remaining 39 can be earned through playtime.

Q. How many Armory Passes can I have active at once?
A. You can activate up to five Armory Passes at one time.

Q. Can I trade or market Armory Passes or Armory Credits?
A. No. Armory Passes and Armory Credits cannot be traded or sold on the Steam Community market.

Q. Can I buy Armory Credits?
A. No. The only way to earn Armory Credits is by earning XP with an active Armory Pass.

Announcement post

Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!

CS2 - Armory Passes and Credits FAQ

What are Armory Passes and Armory Credits?

Armory Passes are purchaseable items which, once activated, reward players with Armory Credits through earning XP on official Valve servers.

Armory Credits can be spent on items in the Armory.

How do I get an Armory Pass?

Armory Passes are available for purchase by accounts with Prime Status in-game and on the web

Can I earn Armory Credits without an activated Armory Pass?

No. In order to earn Armory Credits you must have an activated Armory Pass.

Can Armory Passes be traded or sold on the Steam Community Market?

No. Armory Passes cannot be traded or sold on the Steam Community Market.

Can I refund a purchased Armory Pass?

Yes, so long as the Armory Pass has not been activated. Once the Pass has been activated it cannot be refunded.

How do I earn Armory Credits?

Whenever you earn XP on official Valve servers you also make progress towards earning Armory Credits.

Progress towards earning Armory Credits is consistent and separate from your weekly profile XP.

Why did I not earn Armory Credit progress from my last match?

There are three reasons Armory Credit progress is not issued:

  • The match was non-Prime.
  • You left the match early (before XP was issued for completing the match).
  • You or a member of your party caused the match to be canceled for irregular gameplay.

How many Armory Credits can I earn with one pass?

40. Upon purchasing the Armory Pass players immediately receive one Armory Credit and can earn 39 more through XP.

Can I activate more than one Armory Pass at a time?

Yes. Players can activate and earn progress on up to five Armory Passes at one time.

What happens when I complete an Armory Pass?

Once you have earned all 40 Credits from an Armory Pass you can clear the completed pass(es) in-game. Clearing Armory Passes will let you activate and earn progress on new ones.

Can I purchase Armory Credits?

No. Armory Credits are only earned via XP on official Valve servers and cannot be purchased.

How long is the Limited Edition Item available?

The Limited Edition Item is available for the duration shown on the tile in the Armory.

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