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Update notes via Steam Community
How’s everyone? The first iteration of the customization update is now available for public testing: fully painting the store and annex facilities should cost between 300.000$ (with cheap materials) to 4.000.000$ (if you pave it in gold!) Have fun experimenting, more materials will be added in the future.

Changelog for this week:
- Implemented the first customization update. Players will be able to use the green tablet to paint up to around 3500 entities including most floors, ceilings and walls. Pillars and beams will be customizable when possible as they require some particular changes as well as the exterior facades.

- Removed the vents for now as they made painting the ceiling difficult and implemented a new decoration to compensate: the ceiling vent.

- Reorganization: there’s a new room outside the store which will act as a restroom and players will be able to decorate with custom furniture in a future patch. Also moved the jail there.

- At least one of the security employees will now pick up dropped stolen products. The rest will stand guard.

- Improved product placement: they should appear perfectly centered on each container type.

- Introduced a storage shelf variant with no labels so new storage system can now be combined with the old one. We will sort a bit better the builder furniture list in a future rework.

- Detergents and Hand Soap now face forward correctly.

- Made some fixes and rebaked the pathing for customers and employees, they shouldn’t go in the area outside storage anymore.

- Hosts can now open and close their games willingly with a new button in escape menu. Players will be unable to join a closed game.

- Slightly Reduced thieving chance for coop games but increased max selectable difficulty from 7 to 10.

- Adjusted storage shelf width which was slightly higher in one of it sides.
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