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Update notes via Steam Community

Update 1.2.2409

We’ve made a number of changes to the early game experience based on feedback. Thank you to everyone who has shared their thoughts and helped us make Far Horizon a better experience for it!

STARTING EXPERIENCE

  • Reduced the iron ingots required to craft drop pod repair parts from 4 to 3. This reduces the amount of required raw iron from 24 to 18.
  • If a player on the mission "We Require More Minerals" hasn't located enough iron ore for several minutes, Zeus will grant assistance by marking all iron ore nodes on the compass.
  • Large enemy encampments will no longer appear on the first island, to give players more time to get adjusted to combat.
  • The size of the first island has been reduced by 50%.
  • Several early mission descriptions have been updated to improve clarity.
  • The location of the research data cache in the mission "Away" has been adjusted to prevent large groups of hostile animals spawning nearby.

MISSIONS

  • Mission items required for the "Secure Data" and "Combat Protocols" missions will now be easier to find.
  • A new mission has been added after "The Circle of Life" to analyze Horticulture Data Chips after collecting them.

CRAFTING

  • Supercharged Shield Generator schematics now require Rutilant Cloth instead of Rutilant Weave.

MISC

  • If the Plasma Pick or Mining Drill are crafted after warping to an island, they can now be used right away, and no longer require warping to a new island before becoming usable.
  • Added additional colliders to the Engine Room to prevent players getting stuck if they climb on the generators.
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