2 new level! (you can reach the levels from the 1. and from the 4. map)
Bug fixes:
In map v1 fixed door texture
In map v4 double doors move at the same time
In map v11 water is quiter and also goes down everywhere
In map v11 less box and now most of the boxes are prop_dynamic -> A LOT better performance
In map v5 fixed missing metal bars
In map v6 fixed missing floor textures
In the first backrooms map fixed a huge logic bug
And a lot more, I lost count :)
Improvements
In map v4 music after fight, the music lowers
In map v11 some more detail and some help to find the right way at the storage room
In map v2 the floor is lower, so the jump is easier
Added signs for the alternative routes
And some more smaller changes
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