- Fixed: Players couldn't take screenshots in Steam (F12)
- Fixed various bugs related to the Terminal, including a crash
- Centered header text on high score screen
- Fixed some issues with audio scripts
- Minor audio balancing
- Fixed some issues with non-English languages like text going out of bounds and improper characters being displayed (this is ongoing)
- Various other adjustments
Barbuta
- Fixed: Certain projectiles were destroyed on contact with player, which was not intended
Bug Hunter
- Fixed: Player could cause an infinite loop if they used the Intensify module versus Dragonflooshes
Bushido Ball
- Fixed crash relating to penalties
- Increased the height at which caltrops can interact with the ball
- Can no longer launch ball fully over opponents head and offscreen by rolling forward into a lob
- Players can no longer be struck by projectiles or bombs after the match has ended
- Ayumi's AI now takes into account her slightly shorter range
- Made some general balance changes to the AI (overall should be a little easier)
- Fixed Tomoe's chain-hook destroying upon colliding with another player; it now properly retracts
- Fixed ball vanishing and restarting the current play after hugging the south wall for a second
Camouflage
- Fixed: Game would sometimes crash if you were eaten with a baby
Campanella
- Fixed: Stats were getting recorded improperly
Devilition
- Fixed: Sometimes leftover pieces were counted double during scoring
Divers
- Fixed a crash bug related to opening the inventory menu after unequipping an item
- Fixed a bug where the DEPTH counter would display -0 for one frame as you swam to the surface
- Fixed some issues with missing or improperly-stretched collision objects
- Fixed: Missing text string
- Fixed an issue where it would reset to the default lizard sprite rather than using the camouflaged sprite
Elfazar
- Removed potential co-op softlock in level 4
Golfaria
- Fixed issue where cherry win doesn't trigger
- In certain situations the player could leave the bounds of the world - this is now treated as though they fell into a pit
- Fixed inability to use Free Look in final zone
- Fixed a few incorrect and missing tiles
- Added a missing sand pit collision
- Fixed incorrect textbox formatting for collecting certain upgrades and checkpoint dialogs
- Added a black screen break between defeating the final boss and the final cutscene beginning
- Removed ability to skip end credits
- Fixed an issue where landing in a hole immediately after launching out of it looked offset and strange
- Fixed a collision bug where colliding with a wall while bouncing under a bridge causes you to get stuck in the wall
Hot Foot
- Fixed: Vortexing a passed beanbag could cause a crash
Mini & Max
- Fixed: Player could go out of bounds through the right side of the piggy bank
Mooncat
- Fixed: "LEVELS SEEN' records not keeping track properly.
Mortol
- Fixed: Level 4-A would crash in co-op if player triggered a checkpoint using the analog stick
Night Manor
- Fixed death loop that would occur when player is killed in the starting room
Paint Chase
- Fixed: Cherry was not awarded for an exact score of 555
Party House
- Fixed: Using a fetch character when your rolodex was empty would cause a crash
Pilot Quest
- Fixed a missing wall in both Unktomi's lair and the green-floor dungeon
Pingolf
- Made the goal hitbox larger to fix issue where dunking the hole would sometimes not register
Planet Zoldath
- Fixed: Throwing a boomerang at an important item and then leaving the screen caused that item to be permanently destroyed
- Fixed: Speedrun times were not reset after you died
- Fixed: If you killed a snail, and then later let the snail respawn, the respawned snail would not respond to bait properly
- Fixed: Tweaked the interactive area for NPCs so that if you're standing right on them you can talk to them
- Fixed: It was possible to start in a room with no exits
Porgy
- Fixed: Cherry win was being awarded for defeating all the bosses instead of 100% completion
- Fixed music not playing upon cherrying the game
- Area 1 music now kicks in if the player gets far enough horizontally from either base in addition to vertically
- Fixed: Final fish from Fish Mom not appearing until after you return to base
- Fixed bug where bumping into the spider crab causes the enemy to fly off or get stuck in walls.
- Made final boss take less damage from shots
- Made large destroyed blocks save permanently upon return to base
Quibble Race
- Fixed: Manually incrementing a non-multiple-of-ten bet past the maximum would cause a crash
Rakshasa
- Fixed a bug in Rakshasa where Special Rooms would end before letting you collect the Score Items
- Game data is now saved before ending credits instead of after
Star Waspir
- Raised Gray Wasp's option hp from 6 -> 12
- Raised Gray Wasp's shield hp from 12 -> 16
Vainger
- Added missing shield item to first area to bring shield total to 25
- Fixed incorrect percentage calculation that allowed greater than 100% collection to be possible and made cherry impossible
- Fixed crash on final boss phase 2 when boss enters T-pose attack after pulling a wall closer
- Fixed softlock when the final boss dies while grappling the player
- Made Latom Sector Boss's orbit move circle player from farther away so that it's more avoidable
- Fixed issue where beetle enemies would sometimes fall upwards through jump-thru platforms
- Fixed minor audio bug where timed electric fields still make noise even when in the status/map screen
- Fixed: Map showed teleporters in several incorrect rooms
Waldorf's Journey
- Fixed: Analog stick didn't work in the shop
Changed files in this update