Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
ːufocampː UFO 50
  • Fixed: Players couldn't take screenshots in Steam (F12)
  • Fixed various bugs related to the Terminal, including a crash
  • Centered header text on high score screen
  • Fixed some issues with audio scripts
  • Minor audio balancing
  • Fixed some issues with non-English languages like text going out of bounds and improper characters being displayed (this is ongoing)
  • Various other adjustments

Barbuta
  • Fixed: Certain projectiles were destroyed on contact with player, which was not intended

Bug Hunter
  • Fixed: Player could cause an infinite loop if they used the Intensify module versus Dragonflooshes

Bushido Ball
  • Fixed crash relating to penalties
  • Increased the height at which caltrops can interact with the ball
  • Can no longer launch ball fully over opponents head and offscreen by rolling forward into a lob
  • Players can no longer be struck by projectiles or bombs after the match has ended
  • Ayumi's AI now takes into account her slightly shorter range
  • Made some general balance changes to the AI (overall should be a little easier)
  • Fixed Tomoe's chain-hook destroying upon colliding with another player; it now properly retracts
  • Fixed ball vanishing and restarting the current play after hugging the south wall for a second

Camouflage
  • Fixed: Game would sometimes crash if you were eaten with a baby

Campanella
  • Fixed: Stats were getting recorded improperly

Devilition
  • Fixed: Sometimes leftover pieces were counted double during scoring

Divers
  • Fixed a crash bug related to opening the inventory menu after unequipping an item
  • Fixed a bug where the DEPTH counter would display -0 for one frame as you swam to the surface
  • Fixed some issues with missing or improperly-stretched collision objects
  • Fixed: Missing text string
  • Fixed an issue where it would reset to the default lizard sprite rather than using the camouflaged sprite

Elfazar
  • Removed potential co-op softlock in level 4

Golfaria
  • Fixed issue where cherry win doesn't trigger
  • In certain situations the player could leave the bounds of the world - this is now treated as though they fell into a pit
  • Fixed inability to use Free Look in final zone
  • Fixed a few incorrect and missing tiles
  • Added a missing sand pit collision
  • Fixed incorrect textbox formatting for collecting certain upgrades and checkpoint dialogs
  • Added a black screen break between defeating the final boss and the final cutscene beginning
  • Removed ability to skip end credits
  • Fixed an issue where landing in a hole immediately after launching out of it looked offset and strange
  • Fixed a collision bug where colliding with a wall while bouncing under a bridge causes you to get stuck in the wall

Hot Foot
  • Fixed: Vortexing a passed beanbag could cause a crash

Mini & Max
  • Fixed: Player could go out of bounds through the right side of the piggy bank

Mooncat
  • Fixed: "LEVELS SEEN' records not keeping track properly.

Mortol
  • Fixed: Level 4-A would crash in co-op if player triggered a checkpoint using the analog stick

Night Manor
  • Fixed death loop that would occur when player is killed in the starting room

Paint Chase
  • Fixed: Cherry was not awarded for an exact score of 555

Party House
  • Fixed: Using a fetch character when your rolodex was empty would cause a crash

Pilot Quest
  • Fixed a missing wall in both Unktomi's lair and the green-floor dungeon

Pingolf
  • Made the goal hitbox larger to fix issue where dunking the hole would sometimes not register

Planet Zoldath
  • Fixed: Throwing a boomerang at an important item and then leaving the screen caused that item to be permanently destroyed
  • Fixed: Speedrun times were not reset after you died
  • Fixed: If you killed a snail, and then later let the snail respawn, the respawned snail would not respond to bait properly
  • Fixed: Tweaked the interactive area for NPCs so that if you're standing right on them you can talk to them
  • Fixed: It was possible to start in a room with no exits

Porgy
  • Fixed: Cherry win was being awarded for defeating all the bosses instead of 100% completion
  • Fixed music not playing upon cherrying the game
  • Area 1 music now kicks in if the player gets far enough horizontally from either base in addition to vertically
  • Fixed: Final fish from Fish Mom not appearing until after you return to base
  • Fixed bug where bumping into the spider crab causes the enemy to fly off or get stuck in walls.
  • Made final boss take less damage from shots
  • Made large destroyed blocks save permanently upon return to base

Quibble Race
  • Fixed: Manually incrementing a non-multiple-of-ten bet past the maximum would cause a crash

Rakshasa
  • Fixed a bug in Rakshasa where Special Rooms would end before letting you collect the Score Items
  • Game data is now saved before ending credits instead of after

Star Waspir
  • Raised Gray Wasp's option hp from 6 -> 12
  • Raised Gray Wasp's shield hp from 12 -> 16

Vainger
  • Added missing shield item to first area to bring shield total to 25
  • Fixed incorrect percentage calculation that allowed greater than 100% collection to be possible and made cherry impossible
  • Fixed crash on final boss phase 2 when boss enters T-pose attack after pulling a wall closer
  • Fixed softlock when the final boss dies while grappling the player
  • Made Latom Sector Boss's orbit move circle player from farther away so that it's more avoidable
  • Fixed issue where beetle enemies would sometimes fall upwards through jump-thru platforms
  • Fixed minor audio bug where timed electric fields still make noise even when in the status/map screen
  • Fixed: Map showed teleporters in several incorrect rooms

Waldorf's Journey
  • Fixed: Analog stick didn't work in the shop
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link