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Update notes via Steam Community
How's it going, friends! I hope everything is good. And finally, the long-awaited 0.0.1.4 update is out. You can watch the video (where I mostly talked about the new features, I’ll cover the bug fixes now) or check out the notes I’ll share below:

* Twig dancer (Level 0) sound and range have been reduced (it used to sound like it was screaming too close)
* Chunk loading system improved (continue moving even if the chunk hasn’t loaded, it will load 90% of the time)
* Robots in the Space level can now shoot from farther away
* Lightsabers now spawn more correctly
* Void Maw (Level 0) sound and range have been reduced
* Paths in the Garden level now form more organized shapes
* Gary (Level 3) dialogue lines are now better and more dynamic (opacity decreases or increases based on range)
* Increased ball spawn time in the Game level (from 0.25 to 0.75)
* Added demonic voices to hallucinations
* A new hostile entity has been added to the Pool level
* Pause menu can now be closed with Esc
* Holo menu can be closed with Q
* Stamina bar appears while running (if the helper face is active)
* Reorganized some buttons in the menu
* Fixed missing SFX sounds
* You can now choose the atmosphere yourself (Normal, Horror, No Effects) details are in the video
* If you fall into the void without collecting an anomaly, a new animation plays
* Added crouching and sliding mechanics
* Added a hiding mechanic (you can hide in metal lockers inside the level)
* Monsters could kill you even while in the elevator, this issue has been fixed
* Added a dynamic menu that changes based on the level (Details in the video)
* Added a night vision feature (you can find anomalies with it)
* Increased the flashlight range and area, but reduced its power
* Increased stamina regeneration speed
* Fixed an issue where melee attacking AIs wouldn’t attack until they got close
* Filled in the Documents section
* Changed the spawning systems for Black Holes and Elevators. Elevators now spawn less frequently.

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