Radio Changes:
- The radio now features two stations instead of one, with more coming soon.
- Radio now has 3 states. Talk Radio, Music Radio & Off, which you can flip between using the reload button while driving.
- Radio stations can now also be heard inside other places such as caravan and bar as opposed to only while driving.
- Radio now has its own volume control in conjunction to game music and master volume controls.
Details:
- Improved poacher death animation as well as ragdoll reliability.
- Removed some trees growing unrealistically on slopes near far ends of the reserve.
- Increased detail of character #2 hair in character selection screen.
Fixes:
- Minor environment detail fixes.
- Fixed missing colliders on some metal structures.
- Fixed flashing shadows on arms.
- Fixed potential subtitle/voiceover overlap when activating drone recharge station before mission. briefing is finished due to loading a saved game near the drone station before activating it.
- Fixed rare issue where the end level stats popup could cause trees to turn into low quality billboards if player finished a level near an outskirt.
- Fixed a small inventory system issue that might cause player to select the wrong item when dragging quick.
- Fixed a rare error that could cause sometimes cause an armored poacher wearing a hat to become invincible to headshots if head shot with a shotgun due to the engine not being able to add a rigidbody to a component twice when making the hat fall off the poachers head.
- Fixed custom mouse cursor turning back into normal windows mouse cursor when the game is Alt+Tabbed.
- Fixed issue with next enemy waypoints not always working properly if a game was loading midway through dispatching an enemy wave.
- Fixed some other issues with enemy count when loading a saved game midway through an enemy wave that could possibly not load the correct remaining enemy count or score stats.
- Fixed new overlap of secret "time length" slider activated by cheat code since the menu had been adjusted.
- Fixed missing flag animations in ostrich racing caused by accidental deletion of blend shapes during optimization update.
- Fixed bug allowing player to pick up an ostrich.
- Fixed issue with HUD scale parameter not resetting properly when selecting default settings.
- Fixed issue where armor UI could display over the vehicle garage U.I.
- Fixed mouse cursor showing during "Sleeping" overlay screen.
- Fixed issue with HUD scale not loading correctly.
New Achievements:
- Crafting A Successful First Aid-Kit
- 100% Mission Accuracy
- Curing a snake bite on "Hard" Difficulty
Optimizations:
- Fixed memory leak issue with enemy bullets holes.
- Made normal maps for very small shell casing ejections much smaller
- Fixed more shadow casters that didn't cast shadows that were visible
- Removed unnecessary content size fitters on saleable U.I. elements.
- Removed 10 unused transforms from end level/death camera module.
- Replaced some more mesh colliders with box colliders in instances where it made no difference.
- Removed trees that were stuck inside rocks and not even visible yet still using memory.
- Removed unused tags from game system.
Balancing:
- Slight price increase on first-aid kits.
- Decreased max shotgun ammo holding amount.
Controller Support Changes:
- Added full controller support for vehicle garage.
- Fixed issue with main menu continue button staying highlighted when navigating menu with a controller.
- Game now auto selects "OK" button when tutorial popup opens when gamepad connected.
And as always, various other small polishes, fixes and optimizations and more importantly some things I simply just don't want to mention due to spoilers.
Changed files in this update