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Balance
Characters
Business Woman: No longer slowed between shots; increased slow effect while attacking to compensate (from 0.5 to 0.33). Also, increased her damage (from 2 to 2.5).Viking: First bullets are now more accurate, but precision decreases at full attack speed (from 30° to 45°).
Sheriff: faster reload, more range, slightly reduced damage.
Policeman: Increase damage per bullet (2.75 -> 4), increased penetration, and reduced reload time.
Sniper: Fix sniper damage upgrades not applying correctly and slightly reduced base sniper damage.
Standardized character health at 100; max health is no longer a level reward on the first levels. This buffs most characters but nerfs the Viking at level 1.
Extended item duration, and adjusted the "Item stays longer" reward (7 to 5 seconds), buffing level 1 items while keeping level 20 items the same.
Boss
Nerfed Boss #1: fewer wolves on the 3rd scream, reduced max speed from 2 to 1.5, reduce health (200->150.Nerfed Boss #1 in Hard Mode: reduced max speed from 3 to 2.5.
Buffed Boss #2 health (500 to 650).
Buffed Boss #2’s healing totem now heals more.
Boss #2: Place multiple healing totems when the boss wakes up and then place multiple totems when low on life.
Buffed Boss #3: Increased the health of statues (from 30 to 50).
Nerfed Boss #4: added an arm-stretching animation after throwing pots in Phase 2.
Buffed Boss #5: invulnerable while throwing lava, increased health (4000 -> 5000), and items now catch fire and disappear after 5 seconds.
Buff final Boss in Hard Mode: faster attack speed and bullets.
Upgrades
Updated bouncing bullets to deal damage to the same enemies and improved synergy effects.Nerfed Resistance upgrades: reduced from 50% to 25%.
Increased the cost of skins.
Reworked level rewards: characters now have unique level-up rewards, and passive skills have been moved to level 1.
Buffed Wolf #3's damage.
Self-healing in Isolation: now works between Boss #4 Phase 1 and Phase 2.
Self-healing in Isolation: No longer heals if an immovable enemy is nearby.
Nerfed the "Immune after Reload" upgrade: reduced invincibility from 2 seconds to 1 second.
Enemies
Reduced wolf attack animation speed.Improved wolf cage logic to prevent wolves from spawning too far from the cage.
Fixed fire demon behavior: no longer instantly rotates to face heroes while attacking.
Summons no longer drop health or rubies.
Shop
Changed Viking to the 2nd unlockable character (Sheriff becomes 3rd, Farmer 4th).Adjusted continue costs: first continue reduced (500r to 100r), second continue increased (1000r to
2500r), the entrance hall continued to increase (300r to 500r).
Unlocked "Stat Upgrades Shop" and "Bonus Room Reroll" only after beating the first level.
Reduced the cost to unlock the Fountain Chest (30r to 10r).
Increased the cost of icons.
Reduced the cost of teleporters (from 20r to 5r).
Increased the cost to unlock Shop Big Upgrade (from 100r to 150r).
Increased the cost to unlock the Reroll button in the bonus room (from 30r to 75r).
Reduced the cost for the first character unlock (from 20r to 10r).
Curse
Reduced Mirror Curse duration (5s -> 3s).Quality of life
Improved reroll logic to avoid offering the same upgrade as the previous one.
Extended the duration before rubies and heals disappear (10s -> 15s).
Improved auto-aim to prioritize statues of Boss #3.
Enabled difficulty selection tabs to be switched with left and right arrow keys.
Improved visibility on enemy projectiles.
Improved bonus room indicator placement on the minimap.
Clarified level rewards by specifying that players can carry "+1 item of the same type."
Added control helper for continuous-fire guns (similar to the sniper) when the player doesn’t hold the button long enough.
Improved homing shot to target red barrels.
Disabled auto-aiming when players are behind static obstacles.
Displayed chests from hidden rooms on the map.
All powers now blink before disappearing.
Clarity
Made fire dot particles more visible for better clarity.Renamed unlockable items to avoid term repetition: In-game shop renamed to "Entrance Hall."
Renamed major upgrades to "Powerful Upgrades" and minor upgrades to "Stat Upgrades."
Reintroduced the ability to exit the pause menu by pressing "Start" or "Select" on a controller.
Updated player UI to improve item count display.
Added pop-up text when earning ammo.
Removed the "Ready" / "Not Ready" indication from bonus rooms.
Changed the Wave Finish notification color to green.
Renamed "Default Upgrade" to "Passive Skill."
Renamed the passive skill of the Business Woman character.
Updated the debrief score screen: points multiplier is now displayed in grey if no points were earned.
Disabled camera shaking by default; can be re-enabled in settings.
Prevented enemies from spawning or walking into hidden rooms.
Moved the shop's 30r button closer to the associated chest.
Bug Fix
Prevented crashes after using "Continue" in invalid positions.Fixed the name of Boss #5 in the achievement list.
Corrected typos in the credits.
Adjusted enemy spawns to prevent spawning on tombs.
Updated unlockable and curse icons to feature rubies instead of coins.
Improved level generation to avoid missing walls in hidden rooms on stage #5.
Fixed control display issues for levels on the character selection screen.
Improved enemy spawner logic to find valid positions on the nav mesh.
Fixed issues in "Kill All" bonus rooms where fewer enemies than expected were spawning.
Fixed an issue where enemies would play a run animation while fleeing, even when not moving.
Resolved issues with werewolves getting stuck in the grid.
Fixed hitbox issues with the bonus rooms floor button.
Removed non-existent upgrade chests from displaying on the final level.
Character selection: Removed the shiny effect to fix mask issues, preventing portraits from overlapping other characters.
Self-healing in Isolation now works between Boss #4 Phase 1 and Phase 2.
No Health Curse: Correctly hides all health bars except for the player's.
Fixed Boss #4 not moving into the correct room for Phase 2.
Fixed a bug with Kill Shoot Around: it no longer shoots around the player if no enemies are nearby; it only shoots around the killed enemies.
Fixed a bug where the same upgrade could be obtained multiple times if given as a starter.
Fixed a bug where the last level was incorrectly detected for the shop.
Fixed an issue where players could get stuck in the settings' code input field when using a controller.
Fixed an issue where dashing would not always move forward when using a controller.
Fixed the "Press Start" menu display issue on wide screens.
Fixed an issue to prevent gold from stacking in the void.
Other
Reworked the layout of the big wolf mini-boss room.Added props to the Red Haxe boss room for more visual detail.
Enhanced the intro of boss #5.
Increased the radius for gem spawns.
Changed files in this update