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Update notes via Steam Community



YO SNAILS!



Are you ready for a shell-shocking update? 👀 Check out our New Official Mini-Campaign & Level Editor Updates!

♾️ Welcome to "Slices of Infinity" ♾️




Prepare to embark on a mind-bending journey through our brand-new campaign, "Slices of Infinity" , created by the one and only ACalebM! But how do you access this molluscan masterpiece? Don't worry, we've got you covered:


🛠️ Level Editor 2.0 ⚒️

Our beloved Level Editor is getting a overhaul! You've waited for it, you've wanted it: here it is!

Here's a list of what changed:

  • You can now choose level difficulty, level type, level icon, starting unlock state, and default level exit

  • New level trigger! Place this near the edge of a screen or around any place where the player can win in order to change where the player goes!

  • New player spawnpoint object! Select a level to change the spawn point of the player depending from which level they came from!

  • Updated completion percentage code to match base game which may result in some silly but intended behavior

  • Added squid emotion setting, replaces AI visibility

  • Added edpathprefix launch parameter.

  • Lasers now output power

  • Smiley counter's max value is now determined by the actual amount of collectable smilies in the level

  • You can now turn off smiley counter fanfare

  • Fixed smiley counter invert power not working properly

  • Added new drone icon

  • Added the ability to disable ball nanobots

  • Level editor overrides can now be done per theme, by adding -(THEME NAME) to the end of the file name. the exception to this is underwater, which instead of using -underwater uses -inv for compatability with older color schemes. Level editor color schemes all use level_editor_play_mode.txt's overrides before looking for the style specific ones

  • Fixed a race condition with the snowman mafia and destructable walls

  • Bubble TD enemies can be destroyed by basket balls

  • Triggers are now wireable! Check the Activation Conditions property

  • Reduced maximum concurrant door sounds to 3(from 5)

  • Added a door shut sound cap (3)

  • Replaced the music trigger with the scene trigger

  • The scene trigger can currently change music and Squid's expression.

  • Added missing squid angry expression

  • Added global flags!

  • Triggers power let through behavior has been updated. Now, only the most recently activated trigger of it's type lets power through(assuming it doesn't require power to activate)

  • Added silent doors

  • Added silent buttons

  • Added filters for move tool and wire tool

  • Implemented squid invisible/visible for the scene trigger

  • Replaced Hello AI with the instrumental in the editor

  • Stopped cash cows from being in sync

  • Fixed a bug with triggers not fully resetting under specific circumstances

  • Added Firewall

  • Added auto-aim gun

  • Added disco spotlight

  • Added sign object

  • Ball nanobots and FX scale with ball

  • Added vertical flip to Clonelly

  • Fixed a bug where how far underwater bullets went were still affected by difficulty in community levels

  • Added "wire optional" icon to indicate objects where wiring is optional vs objects where wiring is required for function

  • Added fire level icon

  • Changed bubble respawn animation

  • Moved player tool properties to the bottom

  • Smilies now appear as presents/winter event variant in the winter style

  • Level exits automatically generate glow just like in the base game!

  • Added new "Damageable Enemies" and "Fire" collision options to player trigger

  • Conveyor belt can be flipped with the scene trigger

  • You can now change bubble respawn time

  • Fixed a bug where the chip causes the camera to zoom out

  • Chip now emits power when collected

  • Added 2 more sign texts, "Important!" and "Exit"

  • Fixed baby squid having the "wire optional" icon

  • Bubble enemies now have their own icons on the TD screen

  • Invalid files loading now crashes the game with an error message showing the file that caused the problem instead of just showing a message and allowing the game to contine

  • Fixed a bug where the music would continue to speed up/slow down while paused

  • Added infinite health to targets(set it to zero)

  • Added scale on two different axis and color changing to decals.

  • Moved and gates onto the same layer as anchors

  • Added a new "clean" wall variant for both normal and brain walls

  • Changed brain wall color in editor

  • Allowed zoom up to 300

  • Added help for difficulty block

  • Speedrun timer dims in editor

  • Fix crash from game opening too many color schemes


We can't wait to see what exciting levels you'll come up with with these new tools at your disposal.

Thank you for all your continuous support and love. 🤗


Snail You Later!!

Will You Snail? Content Depot 1115051
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