Improving the starting experience, as well as expanding on the mid/late game possibilities!
There are now
Before we go into the patchnotes, if you would like to support the Developer, you can now buy the DLC:
Elewar: Fused Survivors - DONATION - Elemental Aura
This one gives the player a visual elemental aura, which changes its appearance depending on what element does the highest damage in your current run! (Does not affect gameplay)
Patchnotes:
- added 25 new unlocks
- added a new starter class: Hero
- added a new starter class: Mirage
- added a new advanced class: Mastermind
- added a new advanced class: Curator
- added a new advanced class: Voidwalker
- Apprentice is now separated from Electrokin, with its own evolutions and a transformation
- Electrokin is now its own class, unlocking later on
- changed some unlock conditions for classes and their order in class selection
- base movement speed of the player +25, upgrade ms reduced a little, which still makes it 10-15% buff
- added 2 new relics
- added 2 new blessings
- added a new prophecy: That’s bad?
- added a new prophecy: All in
- added 3 very expensive upgrades to increase the number of burden rerolls
- buffed corrupted burdens reroll blessing (-30% corruption -> -15%)
- added a new corrupted benefit: "your resistance is multiplied by: 2"
- fixed an epic ember spin bug with returning projectiles (If this skill still causes a crash please report the bug :) )
- added an endgame unlock to have a modfilter for armor rolling
- added a back button to the class and spell selection
Because there are many ways to become pretty much immortal, neither the player nor the boss would damage each other resulting very lengthy fights.
Boss enrage changes:
- Previously bosses doubled their damage every minute of their lifetime.
- Now bosses will 2x their damage after 1 minute, 4x their dmg again after 2 minutes, and 10x their damage for every minute after that. (Only applies to midgame/endgame realms)
Hotfixed:
- fixed class unlocks saying electrokin is required instead of archmage
- fixed armor rolling with fixed modifiers - crash , when too many modifiers were selected
- limited # of fixed mods to 4
- fixed resistance in the preview tooltip for perks not being doubled, if one has the corresponding mod
- fixed DPS-Preview not factoring the contamination relics effect in
- fixed a bug where relic of contamination did not disable health regen
Changed files in this update