Changes
- - Weapon animations and equip animations have been updated.
- - Higher-tier enemies, stronger than general AI, have been added inside dungeons.
- - The ship leveling and tier upgrade interface has been updated, and necessary warnings have been added.
Bug Fixes:
Reported by players as follows:- - When I change ship weapons from the Ship tab in the main interface, the gameplay UI doesn't update the weapons, or it shows the slots as empty.
- - While creating a house in the Internal Relations interface, I get a warning that I don't have enough money, even though the faction treasury has sufficient funds.
- - Firing effects with electric weapons get stuck and continue indefinitely if I use them for a long time.
- - Ammo consumption does not decrease while using electric weapons, allowing infinite firing.
- - Firing effects remain on the screen throughout the game if I interact with an object while holding down the fire button (LMB).
- - Some weapons have scopes attached to their models even though they don't have a scope feature.
- - I cannot summon Nova Squad in some dungeons.
- - Despite having money in the Faction Treasury, I am unable to upgrade Capital Stations.
- - If the Auto Track feature is enabled during quests, it remains active on a completed quest.
- - In the "Chasing a ghost" mission, I'm asked to retrieve a pod on a planet, but neither the description nor the route feature indicates which system the planet belongs to.
- - If I return to the main menu during a warp from the pause menu, warp sounds and other ambiance continue playing in the background.
- - In the "The Truth" mission, objectives like "Get back to your ship" and "Leave planet" do not complete, even after fulfilling their conditions.
- - Upon leaving planets, the game sometimes saves at a checkpoint, and when loading that save, my ship spawns at the atmospheric boundary, preventing me from returning to the planet or leaving it.
- - During meetings, I cannot rotate the camera, and I am unable to select the desired options, especially during faction decisions.
- - Some side quests spawn inside Stargates.
- - The ship’s rotation resets every time I disembark, not staying aligned with the direction the ship was facing when I left it.
- - Pressing the "Take Off" button in the cockpit triggers the sound effects for takeoff, but the ship doesn’t lift off.
- - In my playthrough, the "Metahuman" quest got stuck in a permanent "wait for contact" phase.
- - Soldiers I encounter at surface-level camps spawn at level 1 until I enter a dungeon.
- - Even when trying to equip a low-level melee weapon, I receive a "High Level" warning.
- - I can open certain interfaces during meetings, but closing them breaks the meeting and teleports me outside the map.
- - I am able to assign systems that contain my Capital Station to houses I create, transferring control of the station to that house and breaking game progression.
- - I cannot perform a quick docking request at Guild stations using the CTRL+H shortcut.
- - Space Market locations sometimes appear misplaced or skewed on the scanner.
- - In the Mark mission where we fight Ka-Run, the game saves a checkpoint, and each time I load it, the ships and the main ship duplicate.
- - The Galaxy Web interface lacks clear labels for the mission characteristics. (We added tabs to indicate what each column represents.)
- - In faction hangars, dragging the wrong item into an upgrade slot when upgrading a ship’s tier can delete the slot.
- - During dialogues, I can't change the camera position unless I repeatedly press and release the left mouse button.
- - When switching to hunter weapons while the sniper scope is active, both scopes can overlap and appear on the screen simultaneously.
- - Sometimes after upgrading a ship, it removes all upgrade modules from the ship.
- - If I open the Space Atlas while Warp Drive is online, all warp indicators remain on the screen, obstructing the visibility of the Atlas.
- - Mayors at stations duplicate every time I enter the station level.
- - Mini bosses in dungeons deal excessive damage, and their sound effects are missing.
- - Objects in dungeons do not get highlighted, and outlines do not work on items dropped by shooters or when aiming at enemy limbs.
- - Sometimes in dungeons, key consoles spawn inside walls, making them impossible to interact with.
- - Boss levels in dungeons do not match the dungeon level; occasionally, bosses spawn significantly lower than the dungeon level (up to -10).
- - The "Transfer Item" feature on the ship console in stations sometimes deletes the item from the inventory and adds it as an empty item to the bank.
Changed files in this update