New Features
- This update includes a slight rework of the map, giving a slight background. This in turn also shrunk the map a bit so I have also decreased the initial enemy spawn rate to counteract this.
- New fog weather. Rarely the map may become covered in fog, Whilst the fog doesn't have any direct effect on the player or enemy cars, it may make it harder to see.
- New Upgrades. This update includes brand new upgrades that you can collect. In the previous version of the game pretty much all of the upgrades were simple stat buffs to powerups. Most of the upgrades being added to this version try to avoid this such as giving the player immunity whilst using the handbrake or giving the player a small saw permanently.
- New Power-up Introduced a new teleport power-up. Activate to leave a point on the map which you can teleport back to when you choose to.
Other Changes
- Slowed down day light cycle
- Made rain event more slippery
- Increased maximum rain length and cooldown time
- Decreased minimum rain length and cooldown time
- Decreased default Saw lifetime
- Added new banana car skin
- Moved currently held powerup UI to the top right of the screen so it no longer blocks out the road
- Updated some upgrade sprites that still had placeholder sprites
- Added an indicator for if the player currently has a shield
- Obtained upgrades will now form a list on the side of your screen
- Updated Police so they should not die before entering screen anymore
- Fixed a bug which allowed emergency vehicles to drive outside of the map
- Fixed a bug causing police to stop spawning permanently after picking up a brief case
- Added sirens to Ambulances and Fire engines
- Reduced default saws to 1
Changed files in this update