Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Tessellation has been implemented and is now used on landscape terrain, enhancing craters, bullet impacts, character movement trails and Improving the appearance of lighting effects.



Work continues on the second map, with building placement having been finalised and objective areas fleshed out:



Second artpass on the buildings BASE tile palette is my current focus before going further with structure placement (to allow for specialised buildings - (local (police) enforcer HQ and skybridges + animated tiles).
General graffiti and commercial tiles/holograms may not make next update as lower priority, sans bugfixes for level 1 that I have been made aware of for the same reason. (Thankyou!).
Windows English Depot 3079751
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link