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Update notes via Steam Community


After 256 years, Lorn's Lure is finally out!

(Note that it might take Steam a little while to propagate availability everywhere)

What you should know

  • Don't forget to leave a review! Pre-launch it's all about wishlists. Post-launch it's all about review count.
  • I will continue to take feedback and improve the game to ensure it's the best experience!
  • I was not able to find a South Korean community translator, so if you're out there and willing to help localize, let me know! Until then, it's machine translation :(
  • Once you unlock New Game +, there is a possibility that you can easily go out of bounds (except for the last chapter). It is near impossible for me to solve this without adding a LOT of geometry, which may impact performance - so I will allow it.
  • When I make updates, you may have to redo your settings sometimes
  • If you played the demo, there might have been an update to the control mapping that breaks it in new builds. To fix this, simply reset the control binds!


What's next?

  • Fixing bugs here and there that folks bring up
  • Maybe adding features if there is enough demand
  • Maybe fixing localization issues as folks bring them up
  • After launch week and enough bug fixing I'll probably take a break
  • Afterwards, if the game has done well enough, I'll run a poll to see if folks want modding or a VR spinoff next
  • I'll probably also experiment with an infinite procedural megastructure in parallel to see if this is possible.


Launch Trailer

Please help boost it!


I hope you enjoy my game!
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