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Update notes via Steam Community
This week we continued improving the appearance and mechanics of the Empire. But we also got back in the habit of fixing bugs alongside adding content. A dozen or so bugs have been addressed in this patch as a result!

This patch is early because we are moving the patch day to Wednesdays. For the time being, Wednesdays simply fit better with our shifting schedules.

**Gameplay Changes**
- More level features change their appearance when they are inside the Empire.
- When you return to Haven the imperial awareness drops to 1 (or 3 when you carry the staff).
- The guarded fortune increases imperial awareness instead of threat.
- Interaction text should indicate more clearly using color and text when you are about to steal items that belong to someone.
- Elder Nomads (and other characters with the Elder Offerings trait) can see what the benefits are for offering carvings in the respective item descriptions.

**Bug Fixes**
- Fixing issues with the presentation and resolution of the Dandelion Map quest.
- Reduces the hitbox of the map table in Haven to prevent unwanted interaction with the automatic camera.
- When retiring a character you also transfer equipped items to the new wayfarer.
- Fixes an issue with status effects such as ‘webbed’ that were sometimes more persistent than intended.
- Fixes a couple of issues that prevented older saves from loading correctly.
- Sneaking through deep snow doesn’t boost your speed.
- Adjust the flying behavior of bats (and similar creatures) so you can hit them more reliably.
- When sleeping in a comfortable location the hope restored message doesn’t appear when your hope was already fully restored.
- Offering Eclipse carvings can actually reduce imperial awareness.
- Magic users can correctly use their spell focus items even if the world was freshly generated.
- Removes the superfluous ‘learned location’ message when you just generated a new world.
Unexplored 2: The Wayfarer's Legacy Content Depot 1095041
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