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Update notes via Steam Community

BALANCING

✅ Increased the Lifetime for projectile spells by 5% .
✅ Increased the impact of Size Upgrades.
✅ Increased the Wizard King’s Health buff (starter stat) from 5 to 75.
✅ Increased the area size to revive teammates.
🤝 Increased the revive speed.
✅ Increased the Health reward Players get when reviving teammates.
✅ Reduced Projectile Speed by 5%.
✅ Slightly reduced the Move Speed Upgrade values.
✅ Lowered the Statue Objective’s difficulty by slightly decreasing the Statues’ HP and by spawning more than required.

IMPROVEMENTS

🤝 Improved the Spell targeting so Players are less likely to get hit.
🤝 Improved hit detection so Players can dodge other attacks more easily.
✅ Improved the background in the Start Menu for Ultra Wide resolutions.

STABILITY

🤝 Fixed an issue where matchmaking would match Players with unsuited Lobbies.
🤝 Fixed an issue where achievements weren’t synced correctly.
🤝 Fixed an issue where the Moonerang would trigger many more hits than intended.
🤝 Fixed an issue where the “Aim at Highest HP” Augmentation would choose the wrong targets.

🤝 = changes inspired by community feedback
Windows Depot 2904001
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