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Update notes via Steam Community
Hello players

I apologize for the delay of the update. I said it would be out last month, but I've been busy with bugs and other development related events.


- Updated ground textures for the Dune planet



- Updated ground textures for the Frostfall planet



- Improved texture quality of environmental objects across all maps
- Re-baked lightmaps across all maps for improved lighting accuracy

- Added a new aiming feature allowing players to switch between auto-aim and manual aim temporarily using the left mouse button or the right joystick on gamepads. When Autoaim is enabled, hold the left mouse button or move the right joystick on a gamepad to switch to manual aim; release the button to return to auto-aim.
This feature is only active if auto-aim is enabled in the settings. You can also toggle auto-aim on or off
during gameplay using the V o LB buttons.



- Improved the design of the Game Menu



- Added descriptions for different skill types in the Skill Codex menu for better player understanding
- Added cooldown information to the Active cards. (Known issue: Some cards may display cooldowns as 0 or slightly incorrect value; this will be addressed in a future update)
- Updated the "Fuller" Boon text from "When your HP is full, all attacks increase by 20%" to "When your HP is full, all damage you deal increases by 20%"

- Heroes will no longer collect healthpacks when their HP is already full.

- Fixed an issue where the "One More Life" upgrade from meta-progression was not displaying the skill UI on the HUD at the start of the game. (Known issue: Skill number displays as 0 in the pause menu if it's an upgrade; this will be addressed in a future update)
- Fixed an issue where the Monthly Leaderboard was not saving high scores or resetting correctly
- Fixed a controller issue in the Skill Codex menu
- Corrected typos on several cards
- Fixed some localized text
- Several smaller fixes and improvements

A few known bugs will be fixed soon.

Have a good game!
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