A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest.
Additions:
Nightvision adjustmentsNew pounce slot swap and latched attacks (press space bar to dismount, hold LMB for raw damage or RMB for bleed damage when latched)
Added psittacosaurus AI
Added new patrols system
Gateway POI expansion
Swamp biome expansion
Added tenontosaurus pattern C
Enhancements:
Adjusted pickup trace for objectsReplaced various depreciated VFX
Grouped player nametags that no longer show due to range will temporarily appear if that player broadcasts
Reduced volume of herrerasaurus slide start layer
Enabled stamina regeneration for pteranodon when latched with at least 20% stamina
Updated carnotaurus scale
Updated carnotaurus weight
Updated carnotaurus movement speeds
Adjusted bacteria applied by ceratosaurus based on weights and available bacterial bite
Prevent climbing on metal surfaces
Adjusted swim height for all species
Updated bucking to have a % chance to dismount pouncers
Removed bleed from galli attacks
Reduced carno charge damage
Sanctuary mushrooms now provide more nutrients to trigger buffs
Ceratosaurus Diet: Add diabloceratops and remove troodon.
Omniraptor diet: Add gallimimus and remove dilophosaurus
Reduced launch speed of deinosuchus lunge on land
Fixed inconsistent rain volumes
Temporarily disabled "Truculency" mutation
Bug Fixes:
Fixed humans falling onto their back when picking things upFixed gore and fruit occasionally getting stuck in the player's face
Fixed miscellaneous issues caused by trying to open certain fruits
Fixed the input lock that triggered after vomiting
Fixed ceratosaurus bacterial bite consumption
Fixed carnotaurus animation issue if it runs off a ledge when charging
Fixed landscape grasstypes appearing over landscape holes
Fixed deinosuchus lunge vocals not playing in water
Fixed diabloceratops flip attack hitting behind its back
Fixed gallimimus mobilize call sound not playing on F while running
Fixed gallimimus not choosing generic/mobilize montage correctly
Fixed multichambered lung values not updating properly
Fixed replication issues with debris
Fixed juvenile deinosuchus sink animation offset
Fixed miscellaneous issues with grouping
Fixed conflict between ceratosaurus manual and automatic chuffing
Fixed dryosaurus dodge vocals not playing
Fixed dryosaurus slide animation playing too quickly
Fixed server password entry box changing sizes
Fixed being able to maintain high speeds by quickly jumping
Fixed hypsilophodon sliding animation playing too quickly
Fixed human not playing animations properly
Fixed herrerasaurus sometimes sliding in idle pose after being knocked down from falling
Fixed herrera latching location correction not working
Fixed herrera being able to climb up the air
Fixed a couple fall damage/fracture related issues
Fixed wallow reducing hunger decay during it
Fixed dinosaurs hovering slightly above the ground
Fixed ceratosaurus defense power not applying during pounce damage attacks
Fixed leaving group not removing name tags
Fixed gallimimus foraging not working
Fixed galli headtracking issues
Fixed galli consuming stamina when trying to kick when it's blocked by carrying
Fixed skimming not working
Fixed slowdown when trying to sprint in mud
Fixed dilophosaurus charges indicator
Fixed tenontosaurus kick hitbox being too short
Fixed subault beipiaosaurus being able to jump higher than intended
Fixed step height not scaling with growth
Fixed difficulties feeding hatchlings
Fixed Gastronomic Regeneration using old math and restoring too much health
Fix to physics foliages nearby not disabling if settings are set to false
Fix map kill volumes not forcing respawn
Fixed dryo and hypsi ground clipping issues
Fixed latching being inaccurate on the server
Fixed corpses spontaneously turning into a ball and flying into the sky
Fixed waterfall metasounds not retriggering once loaded out of memory
Fix to food diet info sometimes not showing up in profiler UI
Fixed Unstuck command not ignoring corpses or AI when looking for nearby players.
Changed depots in evrima branch