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Update notes via Steam Community

Attention Soldiers,


We updated the Experimental application. Check our web article for information.

General

  • Added: Minefield sign preview image
  • Changed: Explosives: Changed the order of the action for arming and picking up the item
  • Changed: Explosives: Changed the order of action when inspecting a detonator that has connected charges
  • Fixed: Interrupting weapon reload didn't cancel weapon animation 
  • Fixed: Entering UH1H for the second time got character stuck
  • Fixed: Unreliable changing stance from prone using dynamic stance input
  • Fixed: When in turret, character would sometimes have different poses based on the height of the handle
  • Fixed: When getting into M151A2 left back seat from outside, the text said "Switch seat" instead of "Get In"
  • Fixed: AK-type weapons had no animation on the bolt when firing, and all weapons did not have character animation for changing fire mode
  • Fixed: M14 AP magazine contained FMJ ammo instead of AP
  • Fixed: RPK tracer magazine wasn't full of tracer rounds
  • Fixed: M14 tracer magazine didn't use tracer rounds

Controls

  • Added: Ability to adjust magnification sensitivity curve in controller settings. 0% disables scaling with FOV, 100% means linear reduction compared to reference 1x FOV
  • Added: Control hints that indicate that currently held item can be inspected 
  • Changed: Automatic ADS focus is paused during freelook
  • Changed: Controls: Weapon: "Toggle bipod" default changed to V Hold

Gamepad

  • Added: Ability to bind to Menu button, if press or combo is pressed and released within 750 ms timeout
  • Changed: Gamepad: Weapon: "Rest weapon" changed to A Hold
  • Changed: Gamepad: Weapon: "Toggle bipod" default changed to A Hold
  • Changed: Gamepad: Weapon: "Melee" changed from RB+LB to RS, available while not aiming

Playable Content

  • Fixed: Loading GM saves on server
  • Fixed: ScenarioFramework: Random Order did not work for AI Cycle Waypoint

Stability and Performance

  • Fixed: Crash when reconnecting after a stall in a vehicle
  • Fixed: VME when interacting with action that has missing UIInfo

AI

  • Fixed: AI perception was using a bone that no longer exists
  • Fixed: Birds would get stuck in the air

Modding

  • Added: Control hints: Expanded SCR_AvailableActionsConditionData with a getter for a controller of currently used turret
  • Fixed: Added missing hierarchy component to Explosives_base.et
  • Fixed: Static method SCR_PlaceableItemComponent.GetDistanceFromCharacter() wouldn't calculate the distance properly for SCR_ECharacterDistanceMeasurementMethod.FROM_CENTER_OF_MASS
  • Removed: Control hints: Replaced SCR_CharacterAimingSightsDownCondition, SCR_CharacterIsInGadgetADSCondition and SCR_InVehicleTurretADSCondition with single SCR_IsCharacterADSCondition

Workshop

  • Fixed: Addons could be corrupted by pausing and resuming update
Windows 64-bit Depot 1890861
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