Attention Soldiers,
We updated the Experimental application. Check our web article for information.
General
- Added: Minefield sign preview image
- Changed: Explosives: Changed the order of the action for arming and picking up the item
- Changed: Explosives: Changed the order of action when inspecting a detonator that has connected charges
- Fixed: Interrupting weapon reload didn't cancel weapon animation
- Fixed: Entering UH1H for the second time got character stuck
- Fixed: Unreliable changing stance from prone using dynamic stance input
- Fixed: When in turret, character would sometimes have different poses based on the height of the handle
- Fixed: When getting into M151A2 left back seat from outside, the text said "Switch seat" instead of "Get In"
- Fixed: AK-type weapons had no animation on the bolt when firing, and all weapons did not have character animation for changing fire mode
- Fixed: M14 AP magazine contained FMJ ammo instead of AP
- Fixed: RPK tracer magazine wasn't full of tracer rounds
- Fixed: M14 tracer magazine didn't use tracer rounds
Controls
- Added: Ability to adjust magnification sensitivity curve in controller settings. 0% disables scaling with FOV, 100% means linear reduction compared to reference 1x FOV
- Added: Control hints that indicate that currently held item can be inspected
- Changed: Automatic ADS focus is paused during freelook
- Changed: Controls: Weapon: "Toggle bipod" default changed to V Hold
Gamepad
- Added: Ability to bind to Menu button, if press or combo is pressed and released within 750 ms timeout
- Changed: Gamepad: Weapon: "Rest weapon" changed to A Hold
- Changed: Gamepad: Weapon: "Toggle bipod" default changed to A Hold
- Changed: Gamepad: Weapon: "Melee" changed from RB+LB to RS, available while not aiming
Playable Content
- Fixed: Loading GM saves on server
- Fixed: ScenarioFramework: Random Order did not work for AI Cycle Waypoint
Stability and Performance
- Fixed: Crash when reconnecting after a stall in a vehicle
- Fixed: VME when interacting with action that has missing UIInfo
AI
- Fixed: AI perception was using a bone that no longer exists
- Fixed: Birds would get stuck in the air
Modding
- Added: Control hints: Expanded SCR_AvailableActionsConditionData with a getter for a controller of currently used turret
- Fixed: Added missing hierarchy component to Explosives_base.et
- Fixed: Static method SCR_PlaceableItemComponent.GetDistanceFromCharacter() wouldn't calculate the distance properly for SCR_ECharacterDistanceMeasurementMethod.FROM_CENTER_OF_MASS
- Removed: Control hints: Replaced SCR_CharacterAimingSightsDownCondition, SCR_CharacterIsInGadgetADSCondition and SCR_InVehicleTurretADSCondition with single SCR_IsCharacterADSCondition
Workshop
- Fixed: Addons could be corrupted by pausing and resuming update
Changed files in this update