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Hello Survivors,

As promised, a small bug fix and balance patch while you wait for Update 04. Thanks for having patience with us!

Improvements & Fixes

  • Fixed an issue where some progress could be lost if quitting the game immediately after ending a run
  • Enemy projectiles are now destroyed when hitting the player
  • Fixed an issue where the “Mastery Gained” screen would show up, even when no actual progression had been gained
  • Reaching 0 Max HP with the Energy Bars artifact will now result in the dwarf dying
  • The Twin Dreadnoughts no longer deal damage while transferring health
  • The Huuli Hoarder will no longer attack for 0 damage
  • Cocoons should no longer do 0 damage
  • All Class Mod stats are moved to the meta category
  • Fixed an issue where Mineral Market buttons could get stuck when using a controller

Balance changes

  • The Impact Axe no longer knocks back enemies when returning
  • The XP upgrade ‘Learn on the Job’ has been adjusted:
    • Uncommon - Removed
    • Rare now gives 10% increased XP gained during a dive (was 9)
    • Epic now gives 15% increased XP gained during a dive (was 12)
    • Legendary now gives 20% increased XP gained during a dive (was 18)
  • The Scout Classic Class Mod bonus has been changed to a multiplicative +15% Max HP (was flat +20 Max HP)
  • MK11 (Unstable Overclock) has been changed to: +25% Fire rate, +25 Reload Speed, +100% potency, +30 Clip size, -50 Accuracy (was +200% Fire Rate, +30 Clip Size, -90 Accuracy)
  • The following Artifacts have been buffed with a passive bonus:
    • FRZ Shield Belt (Artifact): +10% Cold Damage
    • BRN Shield Belt (Artifact): +10% Fire Damage
    • Reflex Calibrator (Artifact): +5% Armor
    • Clipboard of Grudges (Artifact): +10% XP Gain
    • Vita-Miner Pills (Artifact): +5% Max HP
    • Armor Grease (Artifact): +5% Movement Speed


PS. If you like the new splash and capsule art, head over to our Discord to download it as a wallpaper in most common sizes :)
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