As promised, a small bug fix and balance patch while you wait for Update 04. Thanks for having patience with us!
Improvements & Fixes
- Fixed an issue where some progress could be lost if quitting the game immediately after ending a run
- Enemy projectiles are now destroyed when hitting the player
- Fixed an issue where the “Mastery Gained” screen would show up, even when no actual progression had been gained
- Reaching 0 Max HP with the Energy Bars artifact will now result in the dwarf dying
- The Twin Dreadnoughts no longer deal damage while transferring health
- The Huuli Hoarder will no longer attack for 0 damage
- Cocoons should no longer do 0 damage
- All Class Mod stats are moved to the meta category
- Fixed an issue where Mineral Market buttons could get stuck when using a controller
Balance changes
- The Impact Axe no longer knocks back enemies when returning
- The XP upgrade ‘Learn on the Job’ has been adjusted:
- Uncommon - Removed
- Rare now gives 10% increased XP gained during a dive (was 9)
- Epic now gives 15% increased XP gained during a dive (was 12)
- Legendary now gives 20% increased XP gained during a dive (was 18)
- The Scout Classic Class Mod bonus has been changed to a multiplicative +15% Max HP (was flat +20 Max HP)
- MK11 (Unstable Overclock) has been changed to: +25% Fire rate, +25 Reload Speed, +100% potency, +30 Clip size, -50 Accuracy (was +200% Fire Rate, +30 Clip Size, -90 Accuracy)
- The following Artifacts have been buffed with a passive bonus:
- FRZ Shield Belt (Artifact): +10% Cold Damage
- BRN Shield Belt (Artifact): +10% Fire Damage
- Reflex Calibrator (Artifact): +5% Armor
- Clipboard of Grudges (Artifact): +10% XP Gain
- Vita-Miner Pills (Artifact): +5% Max HP
- Armor Grease (Artifact): +5% Movement Speed
PS. If you like the new splash and capsule art, head over to our Discord to download it as a wallpaper in most common sizes :)
Changed files in this update