I've released a small update to address some feedback since the launch. I've receive a ton of feedback, with some people drawing attention to bugs and common pain points. Thanks for this support!
New Support Ability: Focus
Listen closely and try to locate any potential nearby threats. When a survivor does this, the approximate locations of threats will be revealed in a short radius.

- This is useful for approaching areas with limited visibility.
- Focus costs 1 ability token and is available in low tier workshops, so it is a very accessible ability.
- The 'scavenger' preset survivor starts the game with this ability.
New Support Ability: Prepare
Ends the survivor's turn. One action point is spent preparing. After that, any remaining action points will be transferred to the next turn.
- Useful for tactically distributing your actions - there are often situations where you can wait a turn but will require more action points the next turn.
- Prepare costs 2 ability tokens and is available in medium tier workshops.
Remaining Patch Notes
- [Balance] Study durations in the Library are now fixed at 12 turns [14 => 12]. They no longer increase for subsequent library sessions, whereas previously they got longer for each time the survivor studied.
- [Bug] Fixed a bug which would prevent a save loading during the World Storm.
- [Bug] Fixed a bug where the auto-repair shop would be inaccessible because the barricade could not be reached.
- [Bug] Fixed a bug where the scavenging abilities in the ability tree showed information for communicator abilities.
- [Balance] Abilities token costs reduced for most expensive abilities. This is to encourage more class hybridisation.
- Marksman - Ability Token Cost [3 => 2]
- Overkill - Ability Token Cost [2 => 1]
- Overkill - Action Point Cost [2 => 1]
- Sweeper - Ability Token Cost [2 => 1]
- Expert Engineering - Ability Token Cost [3 => 2]
- Projects Complete Faster - Ability Token Cost [3 => 2]
- Expert Healing - Ability Token Cost [3 => 2]
- Faster Healing - Ability Token Cost [3 => 2]
- Advanced Leadership - Ability Token Cost [3 => 2]
- Communicator - Action Point Cost [2 => 1]
- Marksman - Ability Token Cost [3 => 2]
- [Balance] Buffed the Armour Shredding ammo payload
- Increased the armour shredding effect [70% => 90%]
- Increased the damage dealt to unarmoured zombies [85% => 95%]
- Increased the armour shredding effect [70% => 90%]
Thanks ːsteamthumbsupː
Ryan
Changed files in this update