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Update notes via Steam Community
A new leveling system is being introduced for mid-end game: Reawakening. Reincarnation levels have been changed to be limited to 100 total. Once you’ve reached 100, you can be Reawakened. Upon being awakened, you will lose all Reincarnation Points, Exp and Stats, Inventory and Gear, and coins. In exchange, you will receive a multiplier on all stats as if you’d maxed all Reincarnation tracks, as well as on all Exp and Coin gains. In addition, your stat cap will go up by 10, allowing you to achieve even more power, you will level up stats automatically when Rebirthing in Cave, and your inventory will no longer be lost on Rebirth. This will help ensure that you’re prepared for upcoming 2.0 content that will get exponentially more difficult.

New

- New Leveling System - Reawakening
- Help section for Enchantments, Gear, Crafting, and each Tool
- Side quest for floor 12

Adjustments

- Crystal spawn rates changed to a base 1% to appear on all floors
- Nerfed ore refund for bars and plates
- Help Sections will be removed if the player hasn’t reached that stage of the game
- Changed how Exp gains appear in log
- New floor Exp reduced
- Exiting dialogue with a quest NPC with multiple Talk objectives in a row will now automatically trigger the next dialogue
- Forest special drops are now more consistent
- Ore spawn rates reduced to base 10%
- Increased size of Training menu, added commas to large numbers
- Reincarnation now has a level limit of 100
- Stumps can now give up to 2 wood with the gold axe
- Completely overhauled Log backend

Bug Fixes

- Radiate log entry won’t appear if there’s only one enemy left
- Refunding a stack of bars/plates now caps ore stacks at 9,999
- Shield enchantment now works correctly by increasing defence by correct %
- New floor Exp now gives correct amount
- Walking speed now increases incrementally
- Kill quest objectives now correctly keep track of previously killed amount on game close
- Brewing and Health potion recipe will be unlocked for anyone who bugged out during initial brewing quest
- Chop tree objective now works correctly
- Potions can now be manually used in Forest
- Queue village button now stays disabled in Forest when using Z Menus
- Removed lag from Log when killing multiple Creatures with Radiate
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