- Tabletop-accurate cone shapes. You can now fire your cone spells in all 16 directions allowed by the tabletop ruleset: from each edge of your square, and in all three directions from each corner. This expands your options on who to target with these close-range spells. If you find it too difficult to choose your targets this way, there is an option in Settings->Interface to allow only the 8 basic directions.

New character content
- Classes (Champion): Ranged Reprisal, Unimpeded Step, Weight of Guilt, Fiendsbane Oath, Esoteric Oath, Shining Oath
- Classes (Kineticist): Blazing Wave, Kinetic Activation
- Classes (Magus): Cascading Conflux
- Classes (Monk): Stand Still
- Classes (Ranger): Favored Enemy
- Classes (Rogue): Tumble Behind
- Items: greatpick
Campaign
- Encounters (Tutorial, S2E5): Chests now appear open after you open them.
- Encounters (S2E5): Added a description to the Exit key.
- Encounters (S2E6): You can now target Morning Dewdrop with healing effects to prolong the time limit.
User interface
- User interface (House rules): Reworded and updated the House rules section of settings so that the default Dawnsbury Days rules are with all checkbox deselected, and any checkbox selected means that you made a change compared to the default. This is for clarity only, no defaults were effectively changed.
New art
- Portraits: Anime feminine elf, merfolk child 1, merfolk child 2, merfolk 1, merfolk 2
Bugfixes
- Classes (Champion): Retributive Strike etc. shouldn't trigger in response to damage from a poison affliction.
- Classes (Magus): Dimensional Assault didn't require a line-of-effect.
- Classes (Psychic): Restore the Mind had no sound effect.
- Encounters (S2E1, S2E3): Morning Dewdrop will flee more intelligently if directed to, choosing to move away from all enemies.
- Encounters (S2E2): Fixed a typo in level description.
- Encounters (S4E2, S4E3): Flying no longer allows you to ignore difficult terrain underwater.
- Impulses (Timber Sentinel): The impulse now specifies a range of 30 feet.
- Rules (Seek): Fixed that bonuses to Seek didn't work.
- Rules (concealment): Fixed that when you attempted to grapple a hidden creature and missed due to concealment, the grapple wouldn't end.
- Rules (forced movement): Burning Jet, pushing and pulling creatures and other effects that move things in a straight line will no longer attempt to avoid hazardous terrain.
- Rules (minions): If a minion or animal companion dies while holding or carrying any items, it will drop all of those items on the ground before disappearing so the items aren't lost forever.
- Rules (open a door): "Open" for Open Door should be a basic action and shouldn't show up in rules blocks.
- Spells (Dimension Door): The spell no longer has a range of 1 mile, but instead only 120 feet.
- Spells (Grease): Grease didn't count as hazardous terrain for the purposes of pathfinding.
- Spells (Kinetic Ram): Added the Air trait.
- Spells (Mage Armor): Mage Armor shouldn't be cumulative with armor's base AC bonus.
- Spells (Protector Tree): The spell now specifies a range of 30 feet.
- Spells (Water Walk, March of the Tsunami): Added the Water trait.
Modding
[list]
Changed files in this update