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Update notes via Steam Community
*The [Ignite] has been revised. Instead of increasing damage from 1, it now deal damage equal to the [Ignite]'s stack. Corresponding adjustments have been made to artifacts related to [Ignite].

*The [Frozen] has been revised. Now, after an enemy acts, their action time is doubled, and the [Frozen]'s stack will only decrease after being triggered. Corresponding adjustments have been made to artifacts related to [Frozen].

*New monster [Golem]: It is immune to all abnormal status except for [Zap].

*New monster [Centaur]: It possesses two attack forms, a regular attack and a piercing attack.
Furthermore, deal direct damage on it will grant it additional action turns.

*Advanced form of [Swarm] >> [Infinite Swarm]:If there are units of the same type present on the battlefield, upon death, it will revive with a random amount of HP that does not exceed its original maximum HP.
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