
NEXUS
- Increase starting Fragments by 10. This change allows two towers to be built before the first wave with a lower Nexus level, making the beginning of levels more varied.
ESSENCES
- New Essence - Void Ray: The first Legendary Neutral Essence. Deals 13 Damage over 3 seconds to an Enemy for every 10 Generated Mana. 0 Mana Cost. 35 Range. 13 second cooldown.

- Fire Rune: Base damage increased from 7 -> 8
- Cold Snap: Cooldown reduced from 14 -> 13 seconds
- Arc Lightning: Base damage increased from 15 -> 17
- Lifebloom: Cooldown reduced from 14 -> 13 seconds
- Divine Wrath: Base damage increased from 26 -> 28
- Overload: Cooldown reduced from 13 -> 12 seconds
- Detonation: Base damage increased from 23 -> 26
- Aegis: Cooldown reduced from 16 -> 15 seconds
- Sunder: Base damage increased from 19 -> 21
SHARDS
- Aftershock: Reduced the amount of charges required to cast from 6 -> 5
- Lifebinder: Cooldown reduced from 6 -> 5 seconds
- Permafrost: Cooldown reduced from 12 -> 11 seconds
ENVIRONMENT
- Various improvements to level environments and level environment effects

ENEMIES
- Colossus: Base health slightly reduced
- Lifeseed - Life Leech: Cooldown reduced from 15 -> 14 seconds
- Stormbringer - Static Discharge: Range increased from 30 -> 35
- Icebane: Base health slightly reduced
- Frozen Sentinel - Glacial Shield: Cooldown increased from 38 -> 40 seconds
- Magma Worm - Spit Fire: Increased cooldown from 9 -> 10 seconds
Vazrah'Mor, the Infernal:
- Eruption: Base damage reduced from 11 -> 9
- Lava Surge: Base damage reduced from 3 -> 2
- Pyroclast: Minimum base damage reduced from 2 -> 1

LEVELS
- Farevyr Strait: Difficulty slightly reduced
- Scar of Rhyn: Difficulty slightly reduced
- Bal'Molag: Reduced the amount of enemies that spawn during the boss wave
BUGS
- Fixed Molten Core not triggering if the Incineration tower that casted it was demolished before the effect triggered
Changed files in this update