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improvements and bug fixes:
Removed the old spawn locations for bird sounds.

Adjusted the glass material to be more realistic.

Lowered default mouse/joystick sensitivity by 60%.

Fixed the upscale resolution percentage falling back to 100% if the number input was invalid. Now, it falls back to the last valid render resolution, or 76% if there wasn't a valid render resolution input since last paused.

Added a % sign at the end of the render resolution percentage in the graphics menu.

Fixed various ray traced shadow problems related to nanite tessellation.

Layout improvements and grammar improvements to settings menus.

Minor CPU optimisations related to saving, changing, and loading options.

Fixed game needing to restart before deleting save file takes any affect.

Fixed motion blur being on despite motion blur settings saying its off.

Updated the dlss plugin from dlss 3.7.10 to 3.7.20 ( better edge stability and more effective anti-aliasing. )

Deleted a few unused levels, which should lower overall game size.

You can now press right click while in the first part of the pause menu to un-pause... again. ( I removed the feature because it had a large bug I couldn't fix in the update that turned the options menu into its own widget instead of having 2 options menus for the main menu and pause menu )




New features:
Added an option in accessibility options for enabling and disabling world rendering while paused.

Added mouse/joystick sensitivity option in controls.

Added FSR 3.1 upscaling/anti-aliasing support!

Added Xe-SS 1.3.1 upscaling/anti-aliasing support!

Implemented better performance and quality scaling with ray traced shadows. ( pretty much just added higher quality options and separated 2 of the settings that used to be applied together from 1 option )

Added the basics of a collectables system.

Completely rebuilt the save game system to add support for multiple save files and managing them in-game.

Added experimental options mode toggle, which basically removes some limitations on some options and adds the ability to type console commands.

Replaced the timer based footstep system with a distance based system. This should make things feel and sound a bit more natural, and it might lower cpu usage.

Implemented a function that checks if your GPU supports ray tracing, and if it doesn't

Added basic support for DLSS Ray Reconstruction ( proper support will come once nvidia updates the plugin )
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