Thank you all for your feedback!
Highlights
Based on your feedback, we've increased the minimum font size to enhance readability, especially for those on smaller screens or TVs. We're committed to continuing improvements in this area to ensure the best experience for everyone.
Save Folder Relocation
To prevent folder permission issues with OneDrive, we’ve moved the save folder from %USERPROFILE%\Documents\5PM Studio\Memoriapolis\Save to %USERPROFILE%\AppData\LocalLow\5PM Studio\Memoriapolis\Save. Don’t worry, your previous saves should still be accessible as before.
Enhanced Building Selection
Selecting the right building just got easier. When hovering over a building card in the construction picker, a detailed info panel with key details like cost, effects, and functionality now appears at the top of the card, helping you make more informed decisions.

Crash Fixes
We’ve fixed the most common crash, but we’re aware that some issues remain, especially when creating new ramparts. Your feedback is crucial, so please keep reporting any bugs or crashes you come across.
Additions and new features
- All building selection panels now have a “goto” button to return quickly to the building
- Construction picker: on hover functions, a panel with building information (cost, effects, etc.) about the function now appears at the top of the card
- Construction picker: add a filter "NEW" that show unbuilt buildings
- New optional chapter: “Preserving the past
- Improvements
- Building Tree: update mine and quarry icons to show all their resources
- Downtown panels: resources stocks are now displayed by resource
- Update: Repair building icon
- Using goto buttons now opens up the target panel in most cases
- Font size increased for most texts
- Many small improvements to the user interface
- Better outline rendering (hover, selection effect)
- Add new Codex pages
Fixes
- Buildings: Cutting camp upgrades did not provide the right production bonuses at levels 5, 6 and 7
- Buildings creation: the installation of the Security station was constrained to the periphery of the attrition zone instead of inside the zone
- Buildings creation: opening a panel while creating a building did not deselect the building
- Buildings creation: during a rotation, the perimeter display was slightly ahead of the building rendering
- Buildings selection: display of forester/quarry/mine production for buildings above level 1
- Buildings selection: fix base resource used for conversion was not multiplied by resources produced count in the panel
- Chapters: Architectural office upgrades now unlock after chapter 6
- Destiny: fix Production 2C destiny was removing too much workers
- District Selection panel: safety area value was not displayed correctly
- Filters: remove a bug in buildable area filter when a security station has been created
- Free Camera: fix rendering of closed districts in free camera mode
- Keybinding: "speed 2" was changing "speed 1"
- Keybinding: "Library panel" was opening "Urban Planning panel"
- Notifications: notifications could exceed their limit of 5 in some rare cases
- Rampart Selection panel: a wrong value was displayed
- Ruins: medieval ruins can now contain any Antiquity cultural building
- Selection: wonders could prevent selection of surrounding buildings
- Senate: if the player excludes a faction elected to the Senate, an election is restarted. If he no longer has enough factions in his city, he loses access to the senate.
- Trade Route: trade route transaction badges were remaining when changing age
- Workers: workers count could be negative
- Updating the colors of values for resources and workers required for an upgrade or repair a ruin
- Fix a rare crash that can appear when creating a new game or loading a save
- Move save folder
- Fixes in French and English localization
- Fix: reduce probability to have infinite flat roof that can lead to a crash in some cases
- Fix random crashes
- Fix memory leaks
Changed files in this update