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Balance Adjustments

Fortress

  • [Barrier]'s shield HP is adjusted from 36000 to 40000 per level, but the cost increased from 400 to 500.


Vulcan

  • HP decreased from 39920 to 38723 (3% decrease).
  • ATK decreased from 90 to 86 (4.5% decrease).


Melting Point

  • The cost of [Armor Enhancement] decreased from 200 to 100.


Steel Ball

  • The cost of [Energy Absorption] increased from 200 to 250.


Crawler

  • The cost of [Loose Formation] increased from 250 to 400.


Overlord

  • [HighExplosive Ammo]'s ATK reduction decreased from 40% to 30%.


Arclight

  • ATK decreased from 391 to 347 (11% decrease).
  • Attack interval decreased from 1.1s to 0.9s.
  • Dev note: Arclight's DPS increased nearly 9%.


Phoenix

  • The cost of [Quantum Reassembly] decreased from 200 to 150.


War Factory

  • ATK decreased from 6843 to 7184 (5% increase).
  • [Efficient Maintenance]'s upkeep reduction adjusted from 100 to 150.
  • The cost of [Armor Enhancement] decreased from 200 to 100.


Sandworm

  • The cost of [Sandstorm] decreased from 400 to 300, but the effective time decreased from 10s to 5s.
  • The cost of [Sudden Strike] decreased from 300 to 200.


Initial Specialist

  • [Marksman Specialist]'s player HP bonus decreased from 0 to -200.
  • [Sabertooth Specialist]'s player HP bonus decreased from +300 to -200.
  • [Aerial Specialist]'s player HP bonus increased from 0 to +300.
  • [Cost Control Specialist]’s ATK and HP reduction decreased from 13% to 11%, but player HP bonus decreased from +400 to +200.


Initial Unit

  • Crawler and Stormcaller opening player HP bonus decreased from 0 to -400.
  • Fang and Stormcaller opening player HP bonus decreased from +200 to 0.
  • Arclight and Stormcaller opening player HP bonus decreased from +300 to +100.
  • Fang and Tarantula opening player HP bonus decreased from +200 to 0.
  • Fang and Sledgehammer opening player HP bonus increased from -100 to +100.
  • Marksman and Sledgehammer opening player HP bonus increased from -300 to -100.

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