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Communication:

Steam Discussion
Email: simonchain@vip.qq.com


* After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible.

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Hello, players!


As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches.

We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.1+ Game & MOD Editor- Bug report and comment

Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support!

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Current Version 1.1.4 (September 6, 2024) :

  1. Added a "View Workshop Page" button to the MOD upload success screen, allowing users to jump directly to the Steam Workshop page for editing.
  2. Fixed an issue where wild Glacial Bladegrass in underground areas had incorrect drop items and harvesting states when harvested with a sickle.
  3. Increased the drop rate of materials when wild Glacial Bladegrass is destroyed in underground areas.
  4. Fixed an issue where monsters in combat could suddenly stop attacking when a pet was resurrected.
  5. We are actively investigating the known issue of pet, animal, and NPC duplication. We apologize for the inconvenience and are committed to ensuring a smooth gaming experience. As soon as we identify the cause, we will address it promptly—please stay tuned for updates.


Current Version 1.1.3 (September 4, 2024) :

  1. MOD preview images are subject to Steam's size limit (no larger than 1MB). If the preview image is too large, the MOD upload may fail. We apologize for any inconvenience this may cause. In a future update, we will add an automatic image compression feature. Please stay tuned for the latest announcements.
  2. Fixed an issue where updating an already uploaded MOD could create a new MOD on Steam Workshop.
  3. Adjusted the layering relationship between certain UI panels in the map editing interface.
  4. Added prompts for the MOD upload process and results.


Current Version 1.1.2 (September 3, 2024) :

  1. Fixed an issue where character MODs from the previous versions in the Steam Workshop were not functioning.
  2. Fixed an issue with incorrect initial quality (level) for items scavenged from Ancient Ruins, including the Ancient Baton, Ancient Crowbar, Ancient Golf Club, and Ancient Spatula.
  3. Fixed an issue with the attack speed configuration for the Ancient Golf Club.
  4. Fixed an issue where melee weapon energy waves could not critically hit, trigger the Kidney Strike's double damage, or activate the Explosive Slash's instant kill effect.
  5. Fixed an issue where melee weapon energy waves could not trigger certain hit effects from gene modules (e.g., bleeding, defense reduction).
  6. Fixed a missing sound effect for the Grounder Samurai Sword's Explosive Slash.
  7. Optimized the UI display for the Infusion Furnace and Reforging Furnace.


Current Version 1.1.1 (September 2, 2024) :

  1. Fixed an issue where certain text in the editor could display incorrectly if there were spaces before or after the text.
  2. Fixed an issue where deleting a crafting entry in the workbench configuration did not take effect immediately.
  3. Fixed an issue where plants and rocks could spawn in the rainforest water areas of underground levels 3-5.
  4. Fixed an issue where the War Sword effect could accidentally attack villagers.
  5. Fixed an issue where the Goblin King BOSS’s bow and arrow skill would fail to shoot arrows under certain conditions.
  6. Fixed an issue where the walking hitbox was set incorrectly when editing creatures (including monsters, animals, NPCs, and player characters) in the MOD editor (for already edited creatures, you need to reopen the edit page and click "Save" to fix this issue).
  7. Fixed an issue where silver ore could be found in some chests on underground levels 4-6 (should be iron ore).
  8. Fixed an issue where the Grounder Amber Turret built during a Grounder invasion would drop Goblin Scrap when destroyed.
  9. Baby Beetle, Baby Cockroach, and Baby Fly now have a small chance to spawn in the snowy environments of underground levels 1-2, making it easier to obtain the DNA materials for these three creatures during gameplay.
  10. Fixed an issue where the player's active skills would trigger the "Severe Bleeding" effect.
  11. Fixed an issue where the player's active skills would trigger weapon effects that apply status effects like poison to the target.
  12. Fixed an issue where collected items might disappear when gathering with a Replica.
  13. Fixed an issue where the attribute panel would not update after adding a Gene Module when creating a Replica in multiplayer mode.
  14. Fixed an issue where monster weapons could carry the energy waves of player weapons.
  15. Fixed an issue where using the Reforging Furnace to upgrade weapon quality did not consume materials.
  16. Fixed an issue where the Ore Detector was not functioning.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
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