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Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have to devote to development side-projects.

  • Fixed glitchy behaviors of Steam Overlay/Toasts on monitors faster than 60hz
  • Improved the handling of Draw/Move previews in a game where one or more players is present with high ping
  • Fixed a crash when scrolling the mousewheel over non-dice text/empty-space in a dice roll text box
  • Fixed a crash and improved steam API reconnect functionality.
  • Fixed excessive memory use in excessively large dicerolls
  • Fixed some issues in campaign creation with invalid file-path characters in the name.
  • Fixed a bug that prevented campaign switching in some cases
Windows Dudes on a Map: Virtual Grid Paper Content Depot 1470021
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Windows Dudes on a Map: Player Client Depot 1470022
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