- Fixed a case where some commands, including jump, might be ignored under poor network conditions.
- Fixed a bug that could cause inconsistent jump heights.
- Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu\_\_. (also u/golden\_lemonade, @H7pernerd, @thexpaw)
- Fixed a case for Linux users where the game would hang when opening the pause menu.
Release Notes for 9/3/2024
The ragdoll collisions is what caused the boost bug to happen, see here for more information.
We just figured out what cases the "boost bug", it's the ragdolls. Whenever you die while standing on a ragdoll your client side collision will be permanently disabled for that player.
This happens because the game disables player collision whenever your ragdoll touches another ragdoll, the ragdoll entity is actually the same entity as your entire player. You can reproduce this by killing a bot, standing on his ragdoll and then killing yourself, next round you'll have "boost bug". Also to clarify, "boost" is incorrect, all the collision from all sides will be broken, not just when boosting.
By running
cl_player_ragdolls_collide 1
(sv_cheats required) it will completely fix the boost bug, but also enable collisions between ragdolls. This bug pretty much got introduced whenever Valve disabled ragdoll collisions because people were piling them on top of each other.
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
- Loading history…
Extra notes