The story content is still being worked on for the release and won't be part of this updated playtest. Here is a summary of the changes since the last major version:
New Features:
- New grid inventory system that gives every item a width and height in your bag to allow for a greater variety of carrying capacity. Along with this, all items can be hand-held now for even more carrying capacity
- Basic farming - you can uproot most plants you encounter in the game in order to re-plant them at your camp. Plants take a while to grow and close monitoring for moisture, fertilization and sunlight is key
- Caves - generate all across the land and contain ores and other resources that will be useful in your survival
- Rafts - you can now construct rafts to be able to quickly navigate on rivers and across bodies of water
- Food preservation - food and liquids can be stored in sealed containers to help preserve them for longer periods of time
- Fermentation - ability to make vinegar from spoiled foods as a new ingredient and resource
- Decontamination - limited ability to decontaminate various foods from the Blight using vinegar and other resources. More advanced ingredients that tie into the story are coming for the early access release
- Fire starting - finally a more real-to-life system for starting fires with tinder and kindling instead of just clicking a button
- New creatures - deer and boars now appear in the wilderness for you to hunt
- New creature pathfinding system helps them avoid obstacles much better than before
- Graphical overhaul - a lot of effort was put into making the game shine a lot more. Adaptive exposure has been added to lighten or darken things depending on how bright or dark the overall scene is, for example entering and exiting dark caves
- World generation overhaul - new terrain generation features give the world more variety and makes things feel more real
Changed files in this update