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Update notes via Steam Community
Hey everyone, finally getting to the last bit of testing before the big Early Access release in October. The playtest is now updated to the same base version as the current demo, v0.8.9. This is still a co-op focused playtest to hammer out any large co-op issues before the release. You will be able to request a key for a friend from within the multiplayer menu in-game.

The story content is still being worked on for the release and won't be part of this updated playtest. Here is a summary of the changes since the last major version:

New Features:
  • New grid inventory system that gives every item a width and height in your bag to allow for a greater variety of carrying capacity. Along with this, all items can be hand-held now for even more carrying capacity
  • Basic farming - you can uproot most plants you encounter in the game in order to re-plant them at your camp. Plants take a while to grow and close monitoring for moisture, fertilization and sunlight is key
  • Caves - generate all across the land and contain ores and other resources that will be useful in your survival
  • Rafts - you can now construct rafts to be able to quickly navigate on rivers and across bodies of water
  • Food preservation - food and liquids can be stored in sealed containers to help preserve them for longer periods of time
  • Fermentation - ability to make vinegar from spoiled foods as a new ingredient and resource
  • Decontamination - limited ability to decontaminate various foods from the Blight using vinegar and other resources. More advanced ingredients that tie into the story are coming for the early access release
  • Fire starting - finally a more real-to-life system for starting fires with tinder and kindling instead of just clicking a button
  • New creatures - deer and boars now appear in the wilderness for you to hunt
  • New creature pathfinding system helps them avoid obstacles much better than before
  • Graphical overhaul - a lot of effort was put into making the game shine a lot more. Adaptive exposure has been added to lighten or darken things depending on how bright or dark the overall scene is, for example entering and exiting dark caves
  • World generation overhaul - new terrain generation features give the world more variety and makes things feel more real
macOS Blight Playtest Mac Depot 1647101
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Windows Blight Playtest Windows Depot 1647102
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Linux 64-bit Blight Playtest Linux Depot 1647103
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