Introduction
Welcome to Roots of Yggdrasil 1.0!This update contains new characters, buildings and over 100+ Changes and improvements! Over the course of Early Access, we've used your feedback to shape the game. We've added and reworked a lot of systems, but until now, most of the quests, characters and collection was left incomplete. This changes now as we tie up those loose ends today! We are very excited to bring you this massive update. Hope you enjoy it 🤗
Before we go in-depth, here's is a quick recap of some of the biggest features added in this update.
- New Scion : The Valkyrie
- New Housing : Hall Houses
- New Adventures & Map events
- New Artifacts & Buildings
- A Conclusion to all the Quests!
- ...And much more!
New Playable Scion : The Valkyrie

Eir, our new Playable scion, is centered on Threats. It’s all about taking risks, creating danger in order to exploit it. Let’s look at her starting passives :

War Cry gives might income per turn every time a Threat spawns. This helps dealing with most of them, which will trigger its second passive, gaining population when you spend might. With this, you can now see why spawning threats is interesting for Eir. This is why her active ability, Cursed Valkyrie, simply spawns a Threat on the map. But be careful, it could be a draugr camp, a storm or even a fire!

New Housing : Halls
New Housing Type available : Great Halls and Hall Houses.
Great halls are expansive buildings that can be upgraded when placing housing near them. Hall houses are cheap, but do not give anything by themselves. Place them near Great Halls to obtain population. Each upgrade of the Great Hall gives an income of a different resource, so place your housing carefully!


Buildings 🏭

Developer Notes: With this update we're bringing many more deckbuilding options. Raiding camp allows you to keep threats around for a bonus if you can manage them. Lodging upgrade opens all kinds of possibilities with each housing type. Cart maker brings a new mechanic to the game by creating a zone around it that will allow you to draw cards when building in it.

Developer Notes: We also added more options to play with Eitr with the Eitr Transformer and Enhancers. This new guild will also work well with Eir's new powers focused on Threats.
Artifacts 💍
You'll find new artifacts both in the default pool and some to unlock in the Greenhouse this patch. Take a look at some of them :


Developer Notes: This time again, our goal with artifacts is to allow new playstyles. Use Living Brick to reduce the cost of your buildings and draft more. Skip those drafts to upgrade your deck using Verdant Hoe or draft ephemeral cards to benefit from the bonus of Mead of Poetry when they leave your deck.
There's some other artifacts as well, but we'll let you discover them yourselves!

Events & Adventures
- New Warden : Gerda
- The Last Jotun joins the adventure! Explore Asgard to meet our new warden. Gerda has her own story and events for you to discover!
- The Last Jotun joins the adventure! Explore Asgard to meet our new warden. Gerda has her own story and events for you to discover!
- 3 New Adventures
- Runic Forge : Transform your resources from a type to another!
- Runic Stone : Add a keyword to a card.
- Runic Altar : Gain a Brittle Action card.
- Runic Forge : Transform your resources from a type to another!
- Improved Wardens :
- When reaching 2 Kinships with Sibyl, Njord, Vidarr and Gerda, they will now appear in special events during Travel.
- When maxing Kinships with Sibyl, Njord, Vidarr and Gerda, they will unlock a Holt building which improve their powers.
- When reaching 2 Kinships with Sibyl, Njord, Vidarr and Gerda, they will now appear in special events during Travel.
- Added 5 new random Timeline Events to more than double the variety of events.
- Added new negative keywords that can be added to cards :
Developer Notes: Card keywords are something we've been wanting to add for a while. This time however, we're adding negative keywords! Some trials and events will add them to cards in your deck, forcing you to think carefully about deckbuilding and the order of played cards!
Trials
- Trials now apply a multiplier on total meta resources obtained in loop. Be daring, receive more loot!
- Added New Trials
- Weakened 1/2/3 : Increase Housing Building cost by 2/4/6 supplies.
- Cursed : Add negative keywords to cards
- Cursed 1 : Add Burden to a card.
- Cursed 2 : Add Frail to a card.
- Cursed 3 : Add Haunted to a card.
- Cursed 1 : Add Burden to a card.
- Added New Difficulty Levels
- Increased level cap of scion and housing from 5 to 10.
- Increased amount of active trials needed to level changed from 1/2/3/4/5 to 1/3/5/7/10/13/16/20/25/30
- Increased level cap of scion and housing from 5 to 10.
- Leveling Scions and Housing now gives matter and blueprints rewards.
- Improved feedback on the levels of Scion and Housing in Expedition Screen. You can now see your current trial level, active trials, your supply multiplier and the requirements to level up for scions and housing.
- Weakened 1/2/3 : Increase Housing Building cost by 2/4/6 supplies.

Balance 📝
Trials🌞
- Maxing a Trial now gives an extra trial point.
- Lethargy has a new level : Population required to draft new cards increased from 1/2 to 1/2/3.
- Bad Draugr has a new level : Draugr's range increased from 50%/150% to 50%/100%/150%.
- Hard To Crack has two new levels : Sapling requirements increased from 25%/50% to 25%/50%/75%/100%.
Artifacts & Powers🔨
- Sap Stained Goblet cannot be stacked anymore.
- Thrasir's Early Bird changed from "Buildings cost 50% less for 5 turns" to "Buildings cost 50% less for 3 turns".
- Shattered Shackles improved from "Draw 1 card when skipping a turn without playing" to "Draw 3 cards when skipping a turn without playing".
Events🌟
- Improved Odds of the “Game of Chance” from 50%/50%/50% to 60%/65%/70%.
Buildings🏡
- Increased Field Supply Income from 8 to 15.
- Decreased Iron Extractor's Supply per iron from 45 to 40.
- Removed Iron Extractor's Might Gain.
- Increased Iron Mine's Supply Income from 5 to 8.
- Increased Iron Dig's Supply Income from 5 to 6
- Iron Dig+ iron limit increased from 1 to 2.
- Increased Gathering Post's Supply Income from 2 to 8.
- Increased Logger's Camp' Supply Income from 3 to 5.
- Logger's Camp+ tree limit increased from 3 to 5.
- Increased Lumber Yard's Supply Income from 3/5 to 5/8.
- Lumber Yard no longer destroys trees.
- Increased Warehouse's Supply per card from 40 to 50.
- Increased Campfire's Pop gain from 1 to 2.
- Increased Blacksmith's Supply Income from 20 to 30.
- Increased Market's Supply Income from 40 to 50.
- Bow Maker now also gives 20/30 Might when placed.
- Increased Iron Enhancer Supply income per iron from 3 to 5.
- Increased Tree Enhancer Supply income per tree from 2 to 3.
- Increased Worker's Guild Supply gain from 20/30 to 40/60.
- Increased Stone Purifier's Eitr gain from 20 to 30.
- Increased Port's adventure Supply reward from 50 to 100.
- Added Exhaust keyword to all Enhancer buildings.
- Enhancer+ buildings removed Exhaust.
Quality Of Life📜
- You can now reset your save in the options menu if you want to start fresh.
- Obtained resources will now appear on screen from the artifact/building it was gained from.
- Added “Borderless Window” option in the screen settings.
- Improved colliders of buildings to improve placement.
- When rotating the camera or a building, mouse will not be contained by the screen anymore.
- Slight Performance improvements on Boot.
- Fixed Graphical issues with shadows
- Added Feedback when earning meta currencies
- Added Feedback when adding a card to deck or exhaust pile.
- Most events now have a small delay between their animation and a window offering a choice to player. This makes the flow of events clearer.
- Increased the compendium's text size for most elements.
Other Improvements 🎨
- Nidavellir and Asgard’s doors have been improved.
- Sibyl’s housing has been improved.
- Improved Debris and Hexes sides in the Holt.
Holt Buildings 🏭
- Removed Holt Campfire's Amenity tag.
- Removed Holt Iron Dig's effect, added Amenity tag.
- Removed Holt Logger's Camp effect, increased tree requirement from 2 to 3, added Amenity tag.
- Removed Holt Clearcut Mill's Amenity tag.
- Removed Holt Lumber Yard's effect, removed housing requirement, increased tree requirement from 2 to 10, added Amenity tag.
- Removed Holt Iron Mine's effect, removed housing requirement, added Amenity tag.
- Changed Holt Blacksmith's effect from Might cards to Industry cards.
- Changed Holt Ritual Hut's rarity from Rare to Unique, changed requirement from 2 houses to 1 Eitr source.
- Changed Holt Seer's Guild requirements from 2 houses and 1 amenity to 2 amenity.
- Changed Holt Great Hall's requirements from 2 houses and 1 amenity to 2 amenity.
- Changed Holt Scout Camp's requirements from 3 houses and 1 amenity to 2 amenity.
- Changed Holt Treaded Crane's requirements from 2 houses and 2 amenity to 2 amenity.
- Changed Holt Eitr Laboratory's requirements from 2 houses and 2 amenity to 2 amenity.
- Changed Holt Salvager's requirements from 2 houses and 2 amenity to 2 amenity.
- Changed Holt Berserker Camp's requirements from 2 houses and 2 amenity to 2 amenity.
- Changed Holt Watchtower's requirements from 2 houses and 2 amenity to 2 amenity, changed rarity from Uncommon to Rare.
- Changed Holt Rune Carver's requirements from 2 houses and 1 tree to 1 house and 2 trees.
- Changed Holt Training Ground's requirements from 3 houses to 1 house, changed rarity from Uncommon to Common, removed Amenity tag.
- Changed Holt Homestead's requirements from 2 amenity to 1 amenity.
- Changed Holt Unearther's requirements from 2 iron and 2 houses to 2 iron and 1 house.
- Changed Holt Sprouting Hut's requirements from 2 trees and 2 houses to 3 trees and 1 house.
- Changed Holt Armory's requirements from 1 house and 1 amenity to 1 amenity.
- Changed Holt Caravan's requirements from 1 house and 1 Eitr source to 1 Eitr source.
- Changed Holt Market's rarity from Common to Uncommon, removed amenity tag.
- Changed Holt Eitr Prospector's rarity from Common to Uncommon, removed amenity tag.
- Changed Holt Blacksmith's rarity from Common to Uncommon, removed amenity tag.
- Changed Holt Bowmaker's rarity from Common to Uncommon, removed amenity tag.
- Changed Holt Wood Gatherer's requirements from 3 houses and 1 tree to 2 houses and 1 tree.
Developer Notes: The many changes to the Holt Buildings aim to make it easier to place them. More of them are now amenities and their requirements have been reduced a bit. We've also tweaked the buildings using trees and rocks so they can provide amenities while requiring less housing. We hope this change make the Holt progression much smoother!
The buildings already placed in your save will stay there even if their requirement changed. Make sure to replace them if you want to enjoy their new requirements!

Holt Buildings Packs 🃏
- Building pack odds improved to 2 common, 1 common/uncommon building and 2 common resources.
- Building pack blueprint cost increased from 3 to 5.
- Premium pack odds improved to 3 common, 1 uncommon, 1 Rare buildings with chances to improve each to higher tiers.
- Decorative pack odds improved to 2 common resources + 1 common, 1 uncommon and 1 rare cosmetic with chances to improve each to higher tiers.
Bug Fixes 🐛
- Progression
- Added rewards to every milestones.
- Fixed some milestones not being revealed at the same time as Kare.
- Fixed some quests not progressing.
- Added rewards to every milestones.
- Artifacts & Modifiers
- Fixed description of many artifacts containing extra characters.
- Fixed French localization of some artifacts.
- Improved description of trials.
- Fixed Many milestones not progressing properly.
- Fixed description of many artifacts containing extra characters.
- Controls
- Fixed Invert Camera setting not working in Holt.
- Fixed Mouse being bound to screen when rotating a building.
- Fixed Mouse not reacting properly on edge of screen when in windowed mode.
- Fixed Weird interaction with pause when placing a building or hovering an activatable.
- Fixed Invert Camera setting not working in Holt.
- Buildings
- Fixed Drakkar placement preventing it to be placed on some rivers.
- Fixed Drakkar placement sometimes allowing itself to be placed on land tiles next to rivers.
- Fixed Holt Building Treaded Crane and Watchtower that did not reload properly after a loop.
- Improved Enhancer's wording and feedbacks to make them clearer.
- Fixed Rally sometimes spawning a floating caravan.
- Fixed Arms Factory not giving the proper amount of Might.
- Fixed Drakkar placement preventing it to be placed on some rivers.
- Maps
- Fixed some Midgard maps having areas where placement was impossible
- Fixed Disappearing sapling when multiple exploration lead to the same tiles in Vanaheim and Midgard.
- Fixed an hex in Nidavellir having invisible collisions, preventing placement.
- Improved collisions of Warden’s buildings.
- Improved Collisions of Asgard’s Bridges.
- Fixed Collisions of adventures buildings (Caravan, Mines, Kare's house, etc).
- Fixed Flourish not working in Nidavellir.
- Fixed some Midgard maps having areas where placement was impossible
- Other
- Fixed Issue with the Norn event in each loop containing the same choice.
- Fixed Rarity of drafts sometimes being too high at the end of a loop.
- Fixed Objectives window's progress bar not working for Saplings Objectives.
- Fixed Exploited resources staying exploited when the exploiting building is destroyed.
- When in Holt building mode, other activatable will now be hidden until leaving the building mode.
- Fixed Issue with the Norn event in each loop containing the same choice.
THANK YOU!
From everyone at Manavoid, Thank you for your support! It's been a great journey to bring this game to its full release and we're very excited to see your attempts to reach the top of Yggdrasil!If you have feedback for us or if you manage to reach level 10 trials, reach out to us on Discord or on the Steam Forums! Good luck everyone!

Changed files in this update