- Redone hair
- Add roughness slider
- Hunger rate cut in half
- Add gamma adjustment slider to video settings
- Add icons for invisible usable objects (e.g. gas tank indicator on vehicles)
- Melee XP now scales with melee damage
- Meleeing with small weapons (e.g. thumbtack) no longer stunlocks zombies
- Alarms are turned off by default
- TVs are turned off by default
- If you have no gloves on and are not wielding a weapon, clearing broken glass hurts you
- Reduce the effect of tire pressure on turning in vehicles
- Change "Tired" to "Exerted"
- Add Tired condition, cured by sleeping
- Increase view punch from incoming damage
- Add prompt to spend unspent skill perk points
- Add indicator to TVs when they are destroyed
- Add indicator to containers with player items
- Add apply and close option to settings
- Red dot sight & magazine reflection for N4
- The effects of conditions are now displayed to you in the medical menu
- Loot now becomes scarcer and worse over time
- Containers now all have weight limits
- Condition treatment items now only appear in the medical menu when they are necessary
- Antibiotics now treat stomach flus and foot infections
- Update the Sick description to indicate that you are infected by the zombie virus and will die
- Zombie footsteps are now much louder and can be heard from farther away
- Add filters to the server browser
- You now instantly sit in chairs and vehicles
- You can no longer punch down metal doors
- Add warning label to item selection UI
- Add join and leave notifications to multiplayer
- Add time controls, quantity to spawn to admin menu
- Skill magazines now give temporary XP gain; add skill books that give permanent levels
- Vehicles now have heaters and AC that can change the temperature inside the vehicle
- Add cocaine
- Slow down the rate of clothes getting dirty
- Move help menu to esc menu
- PgUp and PgDown navigate use options
- Fix lumen being especially dark indoors
- Add instructions to cooking and crafting UI
- Main menu now shows the real time in real-life Champlain Valley
- You can select which map you are looking at in the maps UI
- Max player count slider in the main menu multiplayer setup
- Speed up how fast over-hungry and over-thirsty go away
- Tag stats in character creation is now optional
- Compress save games
- Lots of new clothes replacing placeholders (medical scrubs, hazmat suit, firefighter uniform, raincoat, etc.)
- You can now free-look 360 degrees in third person
- Dryers are now functional
- Fix battery rechargers not saving
- Add setting to new game options to start the game months later
- Battery powered items now start off if they're in a container
- Saranac Central School
- Corners Brook Campgrounds
- Mop can now be used to clean blood/bullets
- Prevent animals from dying when they just touch a car
- Improve zombie collisions with vehicles (you should not hit brick-wall zombies anymore)
- Reduce lockpick XP if you recently succeeded in lockpicking
- Power and water now shut off after around 1-2 months
- Improve performance of many zombies rendering at the same time
- Add remove decals, remove corpses commands to the admin menu
- Fluids in sinks, bathtubs are now colored differently (e.g. a bathtub full of wine)
- Fireplaces are now usable
- Add server details to admin menu (server FPS, RAM usage, CPU usage etc.)
- Add ability to save dedicated server to admin menu
- TVs now wire up electricity to the building you place them in
- Fluids in sinks, tubs etc. change color depending on what's in them
- Add 'put all' button to put everything in your inventory into a container
- Fuel consumption of vehicles is now affected by the weight in the vehicle
- Add trash can to construction menu to dispose of unwanted items
- Add ability to sort inventory items by freshness
- Add experimental dedicated server wrapper to run commands via game control panels
- Improve vehicle brake performance
- Buff throwing force
- Add literature items to reduce stress
- Various bugfixes
VEIN 0.013
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