
This patch I focused on cleaning up the clean update. Thus the fix-list at the bottom of the post is very long. Some other changes also snuck in. Enjoy!
Disclaimer 
This is not the patch yet that focuses on the gamepad improvements. Some suggestions have already be implemented and some gamepad bugs have been fixed but major new features and revamps will happen next patch.Patch Notes
Major Changes
- Added a new option that makes it so weapon enchantments are shown as a prefix in front of weapon names.
- Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. This does not apply to Automatons and Reapers.
- Removed status effect immunities from all enemies. (E.g.: Troll was Poison Immune)
- Poison on player now slows flask drink speed by x0.75 instead of applying x0.50 heart recovery rate.
- The Tavern NPC spread has changed. Less cosmetic NPCs (with no purpose) will appear. There is now 3 main clusters of NPCs, down from 4.
- The Tax Collector has been moved to the Black Market and shares a cluster with the Fair Lady NPC.
- Cigarettes have been reworked, they now refresh the duration of Potion, Infusion and Booze effects.
- The Tax Collector now sells Soul Hearts for Souls.
- These NPCs only sell once now: Tax Collector, Demolitionist and Dwarf Soldier
- The meta perk that made the Tax Collector appear now makes the Dryad appear instead.
- Potions from the Potion Seller NPC are cheaper, costing only 10 Gold, down from 20.
- Fairy Tale branches from the Princess are cheaper, costing 30 Gold now, down from 45.
- The deal for Illegal Gun Parts at the tavern favors being Evil a bit less but is also less punishing for being Good.
- Set item parts CANNOT be found more than once per run anymore. If you drop a set item you are super unlikely to find it again. (Basically, the game will only hand it to you if it runs out of choices.)
- Base aura radius increased to 6.5, previously 6.
- Added a new HUD element which displays Strength, Dexterity, Intelligence, Luck, Curse, Good, Evil, Lawful and Chaotic. (This HUD element currently auto-hides in combat but I might add an option in the future to make it always show.)

Minor Changes
- Removed the tooltips that said e.g.: "Not Encumbered -> Slightly Encumbered" because they didn't really provide any useful information.
- Items that put you over equip load capacity now show which penalties you will face in a tooltip.
- Cast Time for Skills is now called Charge Time.
- Fragility, Vulnerability and Instability now last 8 seconds, previously 4 seconds.
- Added a new splash text.
- General tab in the character panel now shows total Skill Effect.
- Defense tab in the character panel now shows total Stamina Recovery Speed.
- Added new tooltips to Eden's Touch and Amon's Grasp items which show the current alignment value.
- Added new tooltips to the hoodie items which explain what the mentioned pickups do. E.g.: Explains that a Meat Shank grants +3 Strength.
- Added new tooltips explaining what boss crowns are to e.g.: Demon King Blade, Champion Armor, ...
- Added new tooltips to Bibles, Flails and Scepters explaining that these weapons cannot repeat attacks.
- Misc. tab in the character panel now shows total boss crowns.
- Reworked the Dragon Head event. Camera now moves so the dialogue can be read and it offers new powerful enchantments for your weapon. Can now also enchant rare weapons and only chars Common and Uncommon weapons.
- Infusion consumables now also show the ailment you will apply as a tooltip. (Doesn't solve the problem that you don't have access to this tooltip as soon as you consume the infusion, but it's a step into the right direction.)
- Added new tooltips to infusion consumables that explain basic game mechanics such as "All Cold Damage inflicts Chill."
- Damage type colors now apply to the full string of e.g.: "Fire Damage" instead of previously just coloring "Fire".
- The Status Effect and Revive display in HUD now have 0 height while empty.
- Added a small animation to dropping bombs.
- Fixed the order of choices of the Old Hag event which knits a hoodie for you.
- Floor 10 and the Rat shop can now sell Soul Hearts.
- Chance to repeat attacks is not affected by luck anymore.
- Added new option to Limit Bonfire Chatter. This option prevents random messages from the bonfire in the character selection.
- In many instances, the description of tally effects have been shortened even further.
- Added new visualization for close and far range thresholds that happens while a tooltip regarding close and far range is shown.

Skill Changes
- Added new metrics for the game to recognize if effects associated with skills are useful to your skill. E.g.: If your skill doesn't scale with Skill Effect, these effects won't show up anymore. Overall skill related traits and items should now show a lot more when useful and a lot less often or even not at all, when not useful.
- Mana Recovery Per Room now actually happens when entering a room. Previously it used the legacy event trigger of On Combat Started which could lead to weird behavior. You also gain mana when entering a new floor.
- 📈Barbarian / Flex: Now 1 second duration, up from 0.5 seconds.
- 📉Soldier / Arrest: Now 0.05 mana per room, down from 0.1.
- 📈Ninja / Dark Arts: Now 0.5 mana per room, up from 0.25. Increased Strength and Intelligence scaling. Increased base damage by 25%.
- 📈Gunslinger / High Noon: Now 0.2 mana per enemy, up from 0.1.
- 📈Dragoon / Jump: Now 0.5 mana per enemy, up from 0.2. Increased base damage by 25%.
- 📉Mystic / Parry: Now 0.125 mana per enemy, down from 0.5. Increased base damage by 75%.
- 📉Thief / Pickpocket: Now 0.25 mana per room, previously 0.05 per enemy. Now gets 4 to 6 gold from stealing from normal enemies and NPCs, previously 10.
- 📉Ranger / Piercing Volley: Now 0.25 mana per enemy, down from 0.35. Increased base damage by 10%.
- 📈Warrior / Rend: Now 0.25 mana per enemy, up from 0.2. Increased base damage by 10%.
- 📉Monk / Serenity: Now 0.2 mana per room, down from 0.1 per enemy.
- 📈 Bandit / Smoke Grenade: Now 0.25 mana per enemy, up from 0.2. Increased base radius by 1. Increase duration to 8 seconds, up from 4. Increase damage by 65%.
- 📈 Super Hero / Super Flight: Now 0.1 mana per room, up from 0.05. Increased base damage by 65%.
- 📈Esper / Telekinetic Barrier: Now 0.25 mana per room, previously 0.1 per enemy. Increased base damage by 100%.
- 📈 Dancer / Twirl: Now 0.25 mana per enemy, up from 0.15. Increased Strength and Intelligence scaling. Increased base damage by 25%.
- 📉Demon Hunter / Vengeance: Now 0.1 mana per room, previously 0.05 per enemy.
- 📈Druid / Wild Shape: Now 0.5 mana per room, previously 0.05 per enemy. Increased scalings of all forms. Increased Bear base damage by 40%. Increased Monkey base damage by 25%. Increased Owl base damage by 25%.
- 📈Pirate / Rally Riffraff: Increased base damage by 20%.
- 📈Samurai / Dashing Strike: Increased base damage by 15%.
- 📈Cleric / Consecrate: Now 0.2 mana per room, up from 0.05. Doesn't deal true damage to undead and fiends anymore but now always deals radiant damage.
Enemy Changes
- Dragonfly enemies in the swamp now only shoot 3 projectiles but now shoot more frequently. They also move 25% faster.
- Reapers spawn less often.
- Both Reapers and Centurion Hunters have a larger spawn range to hopefully overlap less often.
Class Changes
- Ranger: Ability has been simplified. Now Ranger deals x1.30 damage at Far Range and faces no penalty for being at far range anymore.
- Sorcerer: Ability now scales of Soul Hearts, previously Mana Containers.
- Cyborg: Lucky Core trait has a new effect, it now grants +100% lucky hit chance for 8 seconds on using a skill.
- Druid: Druid shrines now appear in spawn rooms, previously they appeared as random rooms.
Companion Changes
- Gnome: Now grants +5 Luck, previously +1.
- Donkey: Now grants +25 Equip Load Capacity, previously +30.
- Spirit Bear: Now grants +10 Equip Load Capacity, previously +25.
Weapon Changes
- Colossus Machete: Increased base damage by 30%.
- Eldritch Bible: The tentacle now inflicts Grapple, previously Despair. It now also states to do so in the description.
- V.B.F.G: The projectile explosion deals x2.00 damage, previously x3.00. Additionally the base damage has been reduced by 50%.
- Plasma Cannon: Reduced base damage by 25%.
- Mjolnir: Reduced base damage by 25%.
- Ragnarok: Now has a tally requirement of 50, previously 100. Reduced base damage by 40%. Increased attack range to 6 tiles, previously 5. Now has an attack speed of 5, previously 4.
- Poison Sickles: Now mention that they inflict Poison and show the tooltip for Poison.
Equipment Changes
- Angelic and Devil Set bonuses: Now also grant +4 to maximum Good and Evil. Both sets don't have attunement anymore.
- Power Upgrade: Now grants +10 Power, previously +20 Power.
- Onyx Ring: Now grants +30 Equip Load Capacity, previously +50.
- Hercules Boots: Now grant +75 Equip Load Capacity, previously +125.
- Muscle Charm: Now grants +10 Equip Load Capacity, previously +25. All these items were an oversight and very overpowered after the Strength nerf in last patch.
- Sophisticated Headgear: Is now a legendary item and grants +30% damage per legendary equipment item you are wearing. Previously granted trigger damage per weapon upgrade level which was the same effect as the Trigger Maniac trait.
- All Lantern items now weigh 5 equip load and grant generic effects that are not related to Skills.
- Chem-Tech Lantern: Now grants +20% critical hit chance with damage over time, previously x1.10 damage over time per mana container.
- Cultist Lantern: Now +20% damage per missing heart, previously x1.10 skill damage per missing heart.
- Lantern: Now +10% critical hit chance, previously x1.20 skill damage.
- Papercraft Lantern: Now +10% damage per heart container, previously x1.10 skill damage per heart container.
- Soul Lantern: Now +10% damage per soul heart, previously x1.10 skill damage per soul heart.
- Star Lantern: Now +10% mana recovery per mana container, previously x1.10 skill damage per mana container.
- Wisp Lantern: Now +1% damage per soul you have, previously x1.01 skill damage per soul you have.
- Champion Armor: Now 10 points lighter.
- Rhythm Anklets and Rhythm Bracelets: Both now grant +20% skill damage, previously +10%.
- Kitsune Mask: Doesn't trigger of skills anymore.
- Top Hat: Now grants +10% damage at close range per weapon upgrade level, previously +10% close range threshold per weapon upgrade level.
- Wedding Veil: Now grants +10% damage at far range per weapon upgrade level, previously -10% far range threshold per weapon upgrade level.
- Tuxedo: Now only grants +20% damage at close range per weapon upgrade level, previously +25%.
- Wedding Dress: Now only grants +20% at far range per weapon upgrade level, previously +25%.
- Mega Bombs from the Bomber Set now have same explosion delay as normal bombs.
- Bomber Garb: Now grants +100% Bomb damage, previously -50% bomb explosion delay.
- Zealot Gloves: Now have tally threshold of 50, previously 100.
- War Belt: Now grants +25% damage at close range, previously +30%.
- War Boots: Now grant +25% close range threshold, previously +50%.
- Sniper Quiver: Now a rare item and grants +100% damage at far range. Previously was epic and granted x1.25 damage at far range but x0.75 damage at close range.
- Wolf Pelt Hood: Now grants +20% companion damage per aura you have, previously
x1.10 damage and companion damage per aura you have. Is now a rare item, previously epic. Now 5 points lighter.
- Cerebro: Now rare, previously epic. Now 10 points lighter. Now grants +20% aura radius per intelligence trait you have, previously x1.10 companion damage per intelligence trait you have.
- Old Hunter Cap: Now grants +25% critical hit damage per dexterity trait you have, previously +20% damage over time per dexterity trait you have.
- Horn Helmet: Now 10 points lighter.
- Parsec Boots: Now 10 points lighter. Now grants +10% stamina recovery speed per intelligence trait you have, previously +5% movement speed.
- Magi-Tech Boots: Now uncommon, previously rare. Now 5 points lighter.
- Sprinting Shoes: Now rare, previously uncommon. Now 5 points lighter.
- Apprentice Boots: Now 5 points lighter.
- Leather Boots: Now 5 points lighter.
- Mage Treads: Now 5 points lighter.
- Peg Leg: Now 5 points lighter.
- Wildling Boots: Now 5 points lighter.
- Gunpowder Ring: Now has a limit of +50 power.
- Turban: Now 10 points lighter.
Trait Changes
- Lightning Conductor: Doesn't trigger of skills anymore. (Wasn't useful and shortens the description.) Now 25% chance, down from 35% chance.
- Ice Conjuration: Doesn't trigger of skills anymore. Description now mentions that it triggers 3 icicles.
- Spontaneous Combustion: (from Esper) Doesn't trigger of skills anymore.
- Blessed Hammer: Doesn't trigger of skills anymore.
- Explosive Force: Doesn't trigger of skills anymore. Now 40% chance, up from 25%.
- Opportunistic: The inflicted Fatigue debuff is now permanent but weaker, from x1.25 damage taken and x0.75 movement speed to x1.20 damage taken and x0.80 movement speed.
- Vision Quest: Now has tally threshold of 50, previously 100.
- Hearts in Hand: Now grants +15% lucky hit chance per heart container you have, previously +10%.
- Insight: Now grants +25% skill effect per intelligence trait you have, up from 20%.
- Forethought: Now grants +10% attack speed per missing mana, previously +30% while missing mana.
- Apocalypse: Description now mentions that it triggers 3 meteors.
- Ascetic's Discipline: Now +25% skill effect per stamina, up from 20%.
- Prodigy: Has a new effect because previous implementation was flawed.

Controls
- Increase how far you can zoom out in the Mastery Tree.
- Increase how far you can pan the Mastery Tree.
- After selling an item at the Pawn Shop, the inventory now re-opens automatically.
- The button you have to hold to consume an item from the ground now is consistently the Show Details button. Binding now displays correctly on gamepad.
- The bumper and trigger actions have been swapped for the default gamepad controls.
- You can now hover your fists with gamepad.
- Target cursors such as e.g.: Jump skill use now reset their position to your character before using them next time.
- Trait selection now only confirms when using the Interact button. (other than Mouse Click)
- Sped up the virtual cursor in menus. Sometimes it's even instant now.
- The sidebar inventory now doesn't show numbers anymore when playing with gamepad.
- You can now use weapon swap while in inventory when playing with gamepad.
- When hovering an item in inventory interaction with the world is disabled and using the item takes priority. This fixes problems such as dropping items at Alchemy Stations.
- REMOVED aim reticule aiming for some weapons like Two-Handed Swords, Scythes and Scrolls. Now these weapons aim at the nearest enemy into the direction you are pointing.

Controls Fixes
- Fixed that when the trait selection opened, no trait got default selected when playing without mouse.
- Fixed that interactables would always show keyboard binding instead of gamepad binding when playing with gamepad.
- Fixed that you could bomb a shrine and still interact with it, receiving both rewards. You now cannot interact with interactables while a bomb is on the ground.
- Fixed that when picking up a weapon from ground, it wouldn't be picked up into the weapon swap slot.
Fixes
- Fixed a bug that would lead to heavy game stutters when spamming the Show Details or Compare button, even when no text was on screen that could show details.
- Doppelganger's mirror is now moved aside 1 tile when the room only has 1 door.
- Fixed that the temporary boss crowns granted by Champion Armor would persist after unequipping it.
- Fixed that the Festive Dress would apply +0.3 Stamina Recovery Speed instead of +30%.
- Fixed that the Tent would spawn heart pickups outside of the room.
- Fixed that missing hearts were 1 pixel higher than other hearts in HUD.
- Fixed that the attacks of Poleaxe and Bardiche were classified as Skill instead of Attack.
- Fixed that Ice Scimitar had the wrong trigger configured.
- Fixed that trigger tooltips would show Added Damage Effectiveness even when the option was turned off.
- Fixed that Floor 11 and 12 shops would not show the tooltip that they influence your alignment.
- Fixed that the "Repair Armor" option at the bonfire wasn't highlighted correctly when selected.
- Added missing dialogue text to library fossil event room.
- Added missing dialogue text to the potion seller NPC at the tavern.
- Reworked the tooltips for Close Range and Far Range.
- Fixed outdated usage of the heart icon instead of the flask icon at flask charges sold at shops.
- Slightly changed description of Fists and added an explanation that they count as Two-Handed while not wearing an offhand.
- Fixed that the Two-Handed and One-Handed tags in weapon descriptions would not show up when the weapon was modified to be either by an outside effect.
- Fixed multiple instances of the word "Damage" missing in descriptions. E.g.: Quasar Pendant, Nun Robe, ...
- Fixed instances of wrong number formatting on the Mastery Tree. E.g.: The Glass Is Half Empty, ...
- Polished instances of the game using the word "Key", now capitalizing it and displaying the key icon next to it.
- Polished instances of the game using the word "Companion", now capitalizing it and displaying the companion icon next to it.
- Polished description of the Throne door before final boss room.
- Polished description of the Abyss Key.
- Polished description of Zenith weapon.
- Polished the tooltip for Suppression.
- Polished name colors of all companions.
- Capitalize instances of the word "Threshold" in e.g.: "Close Range Threshold".
- Fixed description of the Meteor Set bonus.
- Fixed description of the Conqueror's Will Cinder mod.
- Fixed that Mana Potion said Mana Regeneration instead of Mana Recovery.
- Fixed that the character panel said Critical Hit Multiplier instead of Critical Hit Damage.
- Fixed formatting issue with rich presence (Steam and Discord) using color tags even though these tags are obviously not supported by these platforms.
- Rich presence doesn't show version number anymore.
- Fixed that the Mana points in HUD were missing a pixel.
- Fixed that the Divine Axe effect would be based of "per 10 Strength" and not "per Strength Trait".
- Fixed spelling mistake in Mana Catalyst description.
- Fixed that cancelling the Soul Orb would now make the HUD reappear.
- Fixed that the Fortune Potion was called Treasure Potion.
- Fixed that looping sounds e.g.: Sphinx's laser would not stop.
- Fixed many instances of double-spaces in descriptions. E.g.: Aura descriptions
- Fixed that Hydra Tome's attacks were classified as Companion and not an Attack.
- Fixed that Ancestral Spirit companions didn't have an attack animation.
- Fixed that when multiple instances of invulnerability ran side by side, one could disable invincibility while another still was active.
- Fixed error that happened when immediately using skills in the spawn room.
Remember to leave a review if you like the changes and haven't done so already.

The next patch will focus on gamepad controls.
I hope you enjoy the patch and I wish you a nice week!

Changed files in this update