I’ve been putting off finishing Flank Speed due to not having the time to figure out the multiplayer, but I don’t want people to think it’s abandoned because it’s not. So I implemented some updates, added more randomness to the enemy spawns in the survival modes, and fixed a few issues. I’ve gotten some feedback from players and overall it seems it’s fine as an arcade game and multiplayer might not add much to it.
I will continue to add fixes to the game, I want to add a toggle to change the controls so people who don’t like Newtonian physics can still enjoy it. And if I can figure out multiplayer better I will add it into it. But for the time being I removed the multiplayer coming soon think in the menu. I still plan it but I’m not sure when. Fortunately Flank Speed isn’t a terribly good seller so I don’t feel like I’m letting many people down. But it was made as a simple arcade game to see if I could make a proper game in under 3 months and I did. It may not be a breakout success or anything nor did I ever assume it would be. But I’m happy with it and will continue working on it when I have the time.
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