In the future, updates with a size similar to V1.0.1 will increase the second version number from the left instead of the third. So V1.0.1 would be V1.1 and this update would be V1.1.1.
Patch Notes
Balance Changes
- Gold Plating buffed.
- +2 shards per turn [was +1].
- Upgraded: -2 Strike damage [was -3].
- Upgraded: +3 shards per turn [was +2].
- +2 shards per turn [was +1].
- Cursed Heart buffed: -2 HP regen on Guard per shard [was -3].
- Poison Syringe upgrade buffed: Cooldown reduced to 2 [was 3].
- Soul Catcher nerfed: Price increased to 45c [was 40c].
- Focus Potion upgrade buffed: +2 shards [was +1].
- Overcharge buffed:
- Upgraded: Sets the miss chance to 15% [was 20%].
- Upgraded: Cooldown reduced to 5 [was 9].
- Upgraded: Sets the miss chance to 15% [was 20%].
Gameplay Changes
- Curses now grant you 20 coins after beating a fight with them.
Visual Changes
- The victory screen now displays your collected augments.
- The victory screen now displays "EDITED!" if the save file was modified or developer mode was used.
- The name tag in the aquarium environment now has different texts depending on the player's cosmetics.
Miscellaneous
- The speedrun timer will now pause during all cutscenes.
- The speedrun timer will no longer pause during hitlag.
Bug Fixes
- Fixed the Racket sometimes not spawning an attack or potentially moving weirdly.
- Fixed player overlay cosmetics not being visible in the credits.
Have a nice day!
Changed files in this update