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Update notes via Steam Community

Hello everyone,

The second chapter of Lying Souls is now ready for you to play. Dive into the mysterious continuation of the story about Redstack and their crazy plans.

It's not just the second chapter that offers new content. I've also reworked the prologue and chapter 1 from the ground up. There are now also the Steam Achievements that were missing before. Besides some QoL changes, there are also changes that have more influence on the gameplay. You can find the full patch notes below.

Chapter 2 Gameplay Trailer

Watch on YouTube now!


Sale

As soon as Chapter 2 is available on Steam (11 GMT-7 (20 MESZ)), there will also be a special discount on Lying Souls. Be quick, the sale won't last long.

Patch Notes

Build v 1.1.0

Additions / Changes:
  • Added the second chapter
  • Reworked the whole prologue graphically and technically
  • Added (5) achievements
  • Added multi-page documents and notes
  • Added a setting for ambient volume
  • Added a setting for exposure / brightness
  • Added way more relevant dialogue text for story reasons
  • Implemented system that sounds adapt depending on where the player is
  • Implemented Unreal Engines Lumen technology
  • Changed the ending of chapter 1 for better understanding of the story
  • Changed the sounds of various object interactions
  • Changed game icon on Windows for better visibility
  • Changed the brightness and overall strength of the flashlight
  • Changed some level transitions
  • Improved movement system & feeling for motion
  • Improved readability for raw content text of the newspaper articles
  • Improved the settings menu for easier control of video & audio settings
    • Added a setting for control of global illumination
  • Improved overall stability and performance
  • It is no longer required to switch on power in the final level of chapter 1
  • Updated to Unreal Engine 5.4
  • And much more...

Bug Fixes:
  • Fixed a bug that the end scene in chapter 1, could be activated multiple times
  • Fixed a bug that some sounds could not be heard after the master volume was set to 0% once
  • Fixed a bug where the landscape texture in some levels were displayed way too large
  • Fixed a bug where the chapter progress was not saved
  • Fixed various volumes ambient sound effects
  • Fixed an issue where the master volume partially did not affect some sounds
  • Removed collisions with physical objects that caused unwanted movements
  • Fixed the low shadows graphic settings not working properly
  • Fixed some sounds that should be 3D
  • Fixed various object placements
  • Fixed some audio volumes
  • Fixed some typos

Known Issues:
  • Performance problems for some hardware in some levels
  • Some sounds continue to play even when the game is paused


NOTE:
The performance got better, but I am still working on improvements for the performance on new as well as old hardware.

I hope you enjoy chapter 2 and the improved Lying Souls.

- Eric
@Troxy Studios

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