We've posted a major update to version 0.7101, it adds additional legendary items and artifacts, in addition to some balancing and bug fixes. Please see the details below:
New Legendary Equipment
Molten Hydra Armor- Hitting an enemy with a Basic or Mastery skill has a 7% chance to summon a Molten Hydra for 7 seconds.
- The Hydra fires a fireball at nearby enemies for 150-800% Attack Damage (max 5).

Ring of Red Spirit
- Hitting an enemy with basic skill increases critical damage of core skill by 10% for 5 sec (Stacks up to 5-10)

Ruthless Cycling
- Hitting a skill has a 10-20% chance to reduce all skill cooldowns by 1 second.

Volcanic Sword (SpellBlade only)
- A ball of flame bounces up to 1-3 times, dealing 50% less damage per bounce. An explosion occurs if no enemies are nearby based on the number of bounces remaining.

Swift Slaughterer (Berserker only)
- Changes Frenzy Strike to a continuous attack with no delay and no longer charges madness on hit. Increases basic skill damage by 100-150%, and the Frenzy Strike buff has a maximum stack of 9.

New Artifact
Contractor's Hourglass (Magic)- Increases damage dealt to enemies by 50%.
- Increases maximum health by 50%.
- You will be granted 120 sec to defeat the boss, or die

Changes to Artifacts
- Anguish : Final gold gain reduction 90% → 99%
- Corroded Axe Blade : Deals Physical Damage → Deals Damage
- Warrior’s Drum : Deals Physical Damage → Deals Damage
- Crimson Cactus : Deals Physical Damage → Deals Damage
- Dragon's Elixir : every time you deal Physical Damage → every time you deal Damage
- Merciless Destroyer : Physical Damage has a chance to Critically Hit → Damage has a chance to Critically Hit
- Wolf's Torn Jaw : Physical Damage → Damage
- Fragment of Resentment : Physical Damage dealt → Damage dealt
- Cloak of the Wolf : Deals increased Physical Damage → Deals 30% increased Damage to Enemies
- Seal of the Black Wolf : Deals Physical Damage → Deals Damage / Physical Damage Amplified → Damage Amplified
- Wolf’s Head Ornament : Whenever you take Physical Damage → Whenever you take Damage / Increase Physical Damage dealt to enemies → Increase Damage dealt to enemies
Balancing
- Increased Legendary chance from Bertio gear purchases, Ruby Chests, and Boss Core
- Endless Will (Legendary Artifact) cooldown reduction corrected: 5 seconds → 1 second
- Synergy Skill 3-Set Dash cooldown reduction: 0.5s → 0.3s
- Berserker Madness Wave animation delay reduction
- Berserker Frantic Chain attack speed increased
- Berserker Roar animation speed increased
- Berserker Bloody Berserk animation speed increased
Bug fixes
- Fixed equipment being sold while equipped
- Fixed Berserker's weapon attack speed was stacked twice
- Fixed a bug where purchasing a new gear from Bertio would replace the currently equipped gear
- Fixed Bertio's belt purchase being incorrect
- Fixed an issue with using Shaman skill reset after equipping Throwing Hammer of Thunderbolt
- Fixed some enemies in the Temple of Light being unable to attack
- Fixed a bug where the Legendary Gear Dancing Frame ground attack would generate stacked FX
- Fixed a bug where the Legendary Gear Dancing Frame's aerial attack would not go out
- You can now see the range of options for Legendary items when you enable Show Item Option Range in the game's Accessibility settings.
- Fixed a bug that prevented the 7-set effect of Artifact Synergy [Merchant] from triggering
- Fixed a bug where the SpellBlade's Mastery skill [Lightning Sphere] would spawn more than 3, contrary to the description that it can spawn up to 3
Thank you for your continued support and feedback for Dragon is Dead, we continue to work on new content and improvements.
Team Suneat
Changed files in this update