Twitter: https://x.com/KnightbyNight2
Youtube: https://www.youtube.com/@fade198
PATREON: https://www.patreon.com/FADESoloDev
Kickstarter: https://www.kickstarter.com/projects/itsknightbynight/fade-rpg-the-sacrifice

WHATS UP OUTLANDERS
First some general updates. We haven't had any luck finding a publisher and we had some minor setbacks by the kickstarter not being funded. We plan to try again in the coming weeks with a new easier to reach goal. For any that missed out, our community compiled a pretty compelling trailer that nearly raised 10,000. Shouts out to our lead voice actor Nathaniel(Voice of Czanth) for always bringing his best to voice overs.
WHAT MAKES THIS UPDATE SPECIAL?
The following is a patch notes and game progress update for the community and all those that come after. In addition to this post, I'll be recording a video going over the updates tomorrow on my youtube channel.As many who have followed or played this game over the years since it launched in early access, FADE was originally my foot in the door for designing RPGs. I learned a lot about game design, optimization, marketing, and a whole slew of over things I'd take designing combat animations over any day.
Today we've reached a big milestone with FADE's Rebuild update. This update focuses around new content for players who supported the project for years or recently, all new combat improvements and new weapons, and a slew of new narrative features. I recommend players start a fresh character and dive in to get a new experience with FADE and to see where we're going from here.
Now every patch notes reviewers favorite part. The actual patch notes. Keep in mind I kind of aggressively correct bugs, so I'm going to focus on the ones that the community experienced before and other changes.
PATCH NOTES
- Made changes to the players rotation system to better suit each combat style. Shooting with the bow or changing bow stance now locks them to face forward to where they are looking/aiming to make it easier to line up shots on controller. Additionally you can no longer sprint and aim which was causing many to either miss their targets by panicking or get an unfair advantage on enemies/bosses.
- Added the new blacksmithing system. Certain weapons can be brought to Aedern and can be upgraded to + 5 using upgrade materials dropped by enemies or found in the world. Not all of the weapons have support, but more will be added in future updates until all weapons have at least a tier 5 upgrade.
- Aura Flask Modification - Proposed for a long time, bosses now drop special aura items which can be used to change how your potion functions. Currently their are three different types of potions in the game which can be modified by using a bosses soul at a aura pot found in the players hub.
- Hit box adjustments and performance improvements on older enemies - Some of the older AIs brought over from FADE's old build had some quirks coming back to unreal engine 4. This change makes it so they now act less sporadic, making it easier to get a rhythm of how they fight so you can respect their range properly.
- New Dialogue Options - Some the new NPCS have fleshed out and voiced dialogue. Being nosy will reward you with special keywords which can be used by other NPCS to give you items or more backstory.
- NEW Dialogue type - New Dialogue blueprint has been added from the old build that allows you to walk up to NPCS and engage in short one sided conversations where you listen to what they have to say. It animates well and hides your UI during the conversation to make it easier to focus on.
- STAGGER Overhaul - Increased the impact of stagger on combat. Now using heavies and varying other move types act to multiply your stagger rates to reward you for riskier or more time consuming attacks. If you have enough stamina once their stagger meter is broken, you can perform a front stab or backstab by just pressing light attack and forward.
- NEW AREAS - To start fleshing out Baltane, this new update includes 5 new areas all heading towards CELESTE which will be the focus of the next big update. Though the new areas run well, the Wildling enemy type seems to impact performance on death, but soon they will be replaced temporarily with FADE's new enemy type "Imperial drakes".
- DAEDULUS DOOR - In the early build of the game, DAEDULUS DOORS are hinted as an option to gain treasure and reward exploration. The first ones been added, and you'll have to do some treasure hunting yourself if you're gonna convince him to open his door.
GAMES CURRENT STATE
Currently FADE has enough content for you to start the first Chapter. The following content that comes after it is, heading to Celeste, the mining settlement. Players will have to delve deep underground fighting Imperial Drakes, Giant insects, and living armors to find Oderys, the homunculus monarch in charge there, also known as Lust.
Alongside this area will be additions to Whisper, access to Whisper downtown and same as before, three knew bosses and larger over arching questlines.

Lastly the games first Aura Dungeons will be available. Aura dungeons are opportunities to get rare items and weapons. Each presents a puzzle that needs to be resolved in order to uncover their secrets.

WHATS NEXT?
Now that we've gotten over the hump that was effectively starting over we can start adding new side quests, weapons, enemies, and various other RPG elements back into the game over time alongside new content. The next patches will target the new area of Celeste, The unexplored areas of Whisper and new additional content in Baltane, including the sewers and Baltane uptown (Where all the snooty people live).THANK YOU
To everyone whose stuck around to keep testing updates and hold out hope for the project, thank you. Many of you know that I work on this project solo with some freelancers I hire for voice acting. After COVID this project isn't enough to support me so I don't have as much free time as I would like. Thank you for having the patience with me to make these updates and keep making more additions to the game. Also if you have any feedback or want to be featured as a voice in the game, audition on our server. https://discord.gg/saWwum9B . Or just stop by and chat. All are welcomeAdditionally if you're not follow the project on twitter, youtube and possibly support us on Patreon or our upcoming Kickstarter if you really believe in the project. Thank you and be safe out there outlanders.
Twitter: https://x.com/KnightbyNight2
Youtube: https://www.youtube.com/@fade198
PATREON: https://www.patreon.com/FADESoloDev
Kickstarter: https://www.kickstarter.com/projects/itsknightbynight/fade-rpg-the-sacrifice
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