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Update notes via Steam Community
  • Update to all units AI pathfinding, targeting and combat now all use less resources having max population battles runs much smoother.
  • Internal Text To Speech System Implemented across Menus and gameplay, press "scan button" on large camera to have system read out all friendly and enemy units totals in each of 9 quadrants. Use small camera on example 4.5 press scan to have system read out amount of each unit type for player and AI.
  • Pointer system added now on selected menu you can move left to right over unit type and press "set_waypoint" key to remove one of selected unit type from active group.
  • Building System Added both player and AI now have to pay one time costs to unlock better technology and enable elite units being built.
  • Bugs squashed everywhere pause menu mouse navigation fixed, background music is now picked truly randomly ect ect.


This is a major patch that's been in the works for a while debugging this has been a constant battle will fix any errors or edge cases as they appear.
Windows English Depot 1900541
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