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Update notes via Steam Community
Fan art is courtesy of Johannes.C from the discord channel!

This patch includes a bunch of bug fixes, a few gameplay tweaks and little quality of life improvements. As always, let me know if you run into any issues! Also make sure to join the Discord for details on content releases, and to chat and hang out with the rest of the Bloodthief community!

Here are the details on this update:

Testing out DirectX 12 Launch Option:


- Some folks were experiencing crashing due to incompatibility with Vulkan. If you were experiencing a crash before: Try launching the game with the DirectX launch option and let me know if that fixes the crash

Gameplay changes


- Wall detection is slightly more forgiving in the scenario where you are slightly above a wall or slightly below a wall.
- Wall jumping now has a bit of input buffering
- Reduced bhop / ground jump input buffering
- You now will immediately start sliding if you get blood while crouching
- Bow knight attacks now get interrupted when you knock them up
- Added explanation in tutorial that if you hold the ground slam button you go straight down
- Reduced the “hold” time for quick restart.

Other Bug Fixes


- Fixed bug where perfect bhops or ground-slam jumps sometimes didn’t register
- Fixed exploit where you could keep some blood after restarting
- Fixed issue where main menu music didn’t loop
- Fixed issue where breakable stuff sometimes remained broken after restarting
- Fixed issue where you sometimes couldn’t attack when starting the game
- (I think) fixed issue where sometime the volume was at 0 when starting the game - this one is hard to verify so please let me know if you experience this!
- Fixed issue where you could get stuck under a moving door in Level 1
- Fixed issue where you could get stuck under overhangs
- Fixed bug where you would fly off the map if you ground slammed through lava with the unlimited blood powerup
- Fix some random cracks in certain parts of the map where you could see out of bounds
- Fixed bug where tomes get re-activate immediately after closing their text panel

Other Updates


- Added a little magnetism to the hole in Tutorial to make it easier to jump into
- Small SFX mixing and modulation changes
- Added ability to change the “tick rate” of the game. Higher tick rate is more performance intensive but will lead to more responsive input and will make some effects smoother

[Update: Just pushed Hotfix patch 0.2.7 which fixes a crouch bug caused by the latest build]
Windows English Depot 2674721
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Linux 64-bitEnglish Depot 2674722
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