To save everyone a giant story, the gist is that I pretty much retired from doing this and have been concentrating on making music instead. That said, there have been a few things that always bothered me a bit with Equin 2 that I never changed. And so today I blew the cobwebs off the computer and made some minor changes and graphical bug fixes:
ADDITIONS
- Cactus Pricks (stage 2 desert enemies) now have both gold and iron nuggets added to their loot pool
- Mystery Scarabs (also desert enemies) have had gold nuggets added to their loot pool as well
CHANGES
- The Warrior skill "Decapitate" has been drastically improved and will work much more often than before. The exact formula now uses DEX x 8, whereas it used to be DEX x 5.5 before. A Warrior at level 8 with only a DEX score of 6 will have a 48% chance to instantly execute any enemy in the game. So some minor DEX boosts will increase this a bunch of course.
- Drinking a Yellow Potion and in fact ANY source of Bonus Gold found that's like this now gives a +200% gain (used to be +50%)
- HP regen during combat now regenerates +3 life per turn (was +1)
- Stamina regen during combat also now regenerates +3 STM per turn (was +1)
FIXES
- The endgame boss "Cat on Pillow" now displays the correct graphics if either frozen or plagued in combat
- Stone Golem enemies now display the correct graphic while frozen in combat
- If a Chicken Stone is selected while you have either an Upgrade Dust or Max Gem in your backpack, the correct possible upgrade path window is now properly displayed
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And that's it!
You know, I hadn't even opened my laptop to do anything with games since Feb 2023. This was a weird experience- not even remembering how to do this stuff for a while. I hope these small doo-dads will help make this game more fun for current and future players!
-Dave / Del_Duio
Changed files in this update